Franchise mode player ratings vs advance stats - player evaluation
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I would like the option to not see any hard coded player ratings in my franchise. If they are still needed for the backend or for other modes, that's fine but I don't want to see them in my franchise.
I'd rather see a bigger emphasis on advanced stats to make player evalution more realistic and performance based.
I get that the show is built upon this rating system and would probably take a big overhaul, but the game is like 20+ years old now and doesn't match up with the emphasis of advanced stats in today's game.
Instead of:
Contact: show me contact%, line drive% and babip
Power: show me hard hit rate, barrel rate, slugging%
Vision: show me strikeout rate, whiff rate, and chase rate
Discipline: show me walk rate and obp
Fielding: show me outs above average
Potential: show me the 20-80 future value grades instead of a generic letter gradeEtc etc for the rest
This would make evaluating and acquiring players more about recent performance and less about hard coded stats that you can always bank on because you know certain ratings always play or sim well.
Even if all these advance stats aren't possible in the games current state, I'd like to be able to turn ratings off and make my personnel decisions based on player performance.
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This would be awesome
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@Dime_N_3_Pennys_PSN said in Franchise mode player ratings vs advance stats - player evaluation:
I would like the option to not see any hard coded player ratings in my franchise. If they are still needed for the backend or for other modes, that's fine but I don't want to see them in my franchise.
I'd rather see a bigger emphasis on advanced stats to make player evalution more realistic and performance based.
I get that the show is built upon this rating system and would probably take a big overhaul, but the game is like 20+ years old now and doesn't match up with the emphasis of advanced stats in today's game.
Instead of:
Contact: show me contact%, line drive% and babip
Power: show me hard hit rate, barrel rate, slugging%
Vision: show me strikeout rate, whiff rate, and chase rate
Discipline: show me walk rate and obp
Fielding: show me outs above average
Potential: show me the 20-80 future value grades instead of a generic letter gradeEtc etc for the rest
This would make evaluating and acquiring players more about recent performance and less about hard coded stats that you can always bank on because you know certain ratings always play or sim well.
Even if all these advance stats aren't possible in the games current state, I'd like to be able to turn ratings off and make my personnel decisions based on player performance.
I love your idea.
Not sure how much SDS—especially the devs—would be into it, but maybe it's worth submitting as feedback? -
They need numbers to determine results when simmed and even what happens when we actually play (ie hit distance or plate discipline or pitch accuracy), wouldn't they just be the same numbers anyway?