Perks
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Do the perk bonus’s stack or is it individual like contact boost on multiple perks and swing timing boosts?
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You can earn as many perks in as many categories as exist. In fact, you could earn all of them. There are no different perks at various levels. Instead, each perk has four levels, which you can decide as you desire to unlock. Perks are earned through the quality of your on-the-field play, which is the theme for all rewards and why I think this RTTS setup in MLB 25 is the best it's been.
I've already seen with my avatar player that I can have multiple perks in multiple areas active at the same time of a play about to happen.
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What I’m asking each perk tree has a specific boost to contact, power, plate vision, depending on when it activates. But do the those of boost to player when they activate stack percentages
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Do we have a definitive answer on this? I'm starting to think they do not stack.
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Update #7 did incorporate earning perks into the in-game challenges. However, it is rarely offered -- something like one challenge in 30 offer perks. However, I have yet to get a hit on the three I have been offered, which is disappointing, but that's baseball I guess!
I guess what SDS decided is that packages would be awarded based on XP earned during RTTS play as well as the programmed number of games played. Perks will be offered as reward in RTTS for satisfying terms of in-game challenges, but perhaps (and this is only a guess for now) perks can still be earned for specific plays achieved on the field as was previously the case.
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@PriorFir4383355_XBL I got that one yesterday, on my SP. Of course, it's one of the broken ones that never completes, and then fails at the end of the game, lol. I've seen like 4 of those that are broken for pitcher so far.
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There seems to be an issue with perk rewards for hitting challenges. I already had all the hitting perks and merely lack seven pitching perks to have them all for all categories. Well, I finally had success on a hitting challenge that offered a perk reward. At the end of the game, no perk was provided.
The perk symbol was orange, which is for the hitting perks. The pitching perks are red. So, it would make some sense for hitting challenges to offer hitting reward perks, but if you already have them all, then either award a perk the player does not already have, or don't have any perk reward challenges.
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So i think they do stack cause with pulse pounder and flamethrower mastered i can throw 102-106 mph fastballs(mind you I've only seen 106 once its typically 103-104) otherwise 101 to 102 with each perk individually
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Yeah, flamethrower is busted when you put the points into it. It's crazy expensive for a reason, I guess. The annoying thing is that the velocity added to it makes your off-speed pitches faster, too, when velocity for change up/slider/etc usually does the opposite.
Also, let's stop talking about flamethrower, or they'll nerf it, lol.