On Paper this looked horrible.
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On paper I didn't wanna play at all I was angry of the lack of rewards and nerfing the Santana boost after people already paid for it then they change it after the fact, I didn't use it but it's still messed up. In execution tho it's kinda fun to use all the live series cards I got at a discount about a month ago, it's fun that you can use 86-89 cards that were worthless a week ago. They're all strong again for at least a month. 95% of the Affinity rewards are straight trash collection filler, but if you've completed the live series collection you got plenty of cards to use. Overall I like it.
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If they would’ve did a true power creep then I wouldn’t mind
What I mean by true power creep meaning that at this point in the game cycle the highest cards would be 92-95 the Id agree with you. We’d still be able to use LS cards etc etc
But using 89s at the beginning of the game for a month then jumping to high 90s to eventually 99s and then just being able to use those 99s for a very limited time before having to start the revolving door all over again seems like an exhausting chore and kinda a headache
To me this is absolutely not the way to go about sets/seasons but ultimately it’s a money grab
This wasn’t done to freshen up the game and make it more fun this was done to keep you buying new cards every other week
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@mookieparlaybetts_MLBTS said in On Paper this looked horrible.:
If they would’ve did a true power creep then I wouldn’t mind
What I mean by true power creep meaning that at this point in the game cycle the highest cards would be 92-95 the Id agree with you. We’d still be able to use LS cards etc etc
When this was the old way of doing things people would be crying that the 92 of their favorite player that they got now wouldn't be "useable" in a month when 94 started dropping.
And I don't think there are many people around that were still using the boss they got out of a 1st inning program by the time the 6th inning program dropped.
The way seasons works now is pretty much the same way people would play the game before. Get a card, use it for a month or 2 and then it becomes collection filler when higher rated cards start dropping.
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@allday9128_PSN said in On Paper this looked horrible.:
@mookieparlaybetts_MLBTS said in On Paper this looked horrible.:
If they would’ve did a true power creep then I wouldn’t mind
What I mean by true power creep meaning that at this point in the game cycle the highest cards would be 92-95 the Id agree with you. We’d still be able to use LS cards etc etc
When this was the old way of doing things people would be crying that the 92 of their favorite player that they got now wouldn't be "useable" in a month when 94 started dropping.
And I don't think there are many people around that were still using the boss they got out of a 1st inning program by the time the 6th inning program dropped.
The way seasons works now is pretty much the same way people would play the game before. Get a card, use it for a month or 2 and then it becomes collection filler when higher rated cards start dropping.
You’re contradicting what I’m saying… right once higher rated cards are available obviously you stop using the lower cards… that’s what a power creep is but you weren’t forced to do it 3 times in one game cycle every other month lol.
You power crept until you got to 99s
We’re getting to 99s within a month and a half and can use them for a few weeks then forced to go back to 88s. Wash rinse repeat
And again this was to boost in game micro transactions. This was not done to make the game more enjoyable
You know what would’ve make the game more enjoyable? A new online mode lol
Not this
I didnt even touch on the horrible xp reward path the majority of the player base didn’t reach or when they did it was 24 hours left until season 2 started lol
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