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switch hitting captain

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  • dmc04005_PSND Offline
    dmc04005_PSND Offline
    dmc04005_PSN
    wrote on last edited by
    #41

    I’d be ok if S1 captains only work in S1 and then again when all cards become available.

    I also think that the buffs they provide should also come with a nerf for something else, or potentially provide a buff to your opponent to counter your boost.

    Not a guaranteed buff, but more like a DnD 1:5 chance to block or something to that effect.

    AdeptOfMemory_PSNA 1 Reply Last reply
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  • Easy_Duhz_It__PSNE Offline
    Easy_Duhz_It__PSNE Offline
    Easy_Duhz_It__PSN
    replied to Guest on last edited by
    #42

    @chucky97___ said in switch hitting captain:

    @GoozeFn said in switch hitting captain:

    @chucky97___ They need more captains that people want to use. That’s the solution, not taking away something fun in a year with little fun to be had.

    It caters to casual players, there is 0 thought process when it comes to a switch hitting team, I played a guy in Ranked on hof that pinch hit a Bronze switch hitter for a diamond. Learn how to hit lefty lefty or righty righty, there is nothing fun about 60 foul balls by the 5th on both ends. The switch hitting team hurts gameplay.

    The casuals dont use the "meta". The casuals are the people using cards that they like.

    If you made it to HOF difficulty in Ranked, you were playing a sweatsock. Casuals don't make it that far.

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  • AdeptOfMemory_PSNA Offline
    AdeptOfMemory_PSNA Offline
    AdeptOfMemory_PSN
    replied to Guest on last edited by AdeptOfMemory_PSN
    #43

    @dmc04005 lmao you ain't getting that kind of development care and attention from SDS. But I LOVE your approach and will follow you now lol

    Edit: seriously you're the first person who knows how games work I've seen in these forums. Thank you and you should keep posting

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