XP Grind
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Every year I can normally find things I like and don't like that they change and think that people are overly critical of the game. I can't say that this year. I'm struggling to think of a single change they have made that I like even if I understand most of them and thought they would be good before launch.
I wasn't a fan of seasons but liked the idea of less of them but longer if they were going to keep them. It would be good but they decide to nerf xp gains. Which still wouldn't be that bad if they just reduced things but it feels like they ran it over with a semi and decided it wasn't enough so they backed over it and ran it over again for good measure. I started playing DD in 16 and have maybe hit the daily xp cap 3 times 16-23 total. I have hit it at least 4 or 5 times this year already and feel like I have played less and that is a problem.
They removed basically all repeatable xp rewards too for offline modes too. So now it is just pack rewards with no grinding to catch up if you don't play every day. As someone else mentioned even reduced rewards would be enough to make it enticing to play past the xp cap.
And I totally get having special packs in the shop. They are company trying to make money but there have been way too many and none of them in programs like previous years.
After writing this the only thing I "like" is the multiple team affinity per season but we still have to see how it plays out.
They can still make changes to how things work for the better but the way they have botched just about everything so far I don't see it as likely.
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@indiansfan44 said in XP Grind:
but they decide to nerf xp gains.
See, I'm not even sure this has happened.
Its a completely new exp structure and we have only seen the first third of the season.Yes, its less exp per game, lower cap, etc than last year. But the scaling is different, xp in other areas is different.
Is it really a net loss for the majority of players on when we finish the xp track and how many wheel spins we get? We don't know yet.Does it feel worse? To most people, yes. Does that mean it actually is worse? We don't know yet.
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The XP cap is not great but would it even be an issue if there were other ways to get XP offline other then in game XP ? I would guess a good portion of players have already done ALL the C-Maps and both M-Seasons meaning there is NO MORE earnable XP outside of just playing the game. This is the real issue and until SDS does something to fix that then the XP cap will be an issue -- this is a fact ... PERIOD
It's now on SDS to put something in to combat it or volume of people complaining about the XP cap is going to get louder and louder.
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But is it REALLY an issue? Do you have nothing else in the game you can work towards? Parallels? Packs?
The fact that people feel negatively about it, even irrationally, is of course reason enough why SDS should consider changes and Its extremely likely they are but its almost certain we wont see anything until season 2.
But to me its like a 3 out of 10 on the issues whereas lack of content and too many packs are both closer to an 8 out of 10 and the quality control issues are a 10 out of 10 (the account unlinking thing in particular)
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Ive been playing RTTS yesterday and today with nothing to grind
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@Teak2112 What’s the point of parallels when you only get to use them for a couple weeks? Not worth the grind.
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What about playing to have fun?
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@x814xmafia said in XP Grind:
What about playing to have fun?
100 percent. I think you, much like me, didn’t purchase the game because of the reward path.
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@Teak2112 said in XP Grind:
But is it REALLY an issue? Do you have nothing else in the game you can work towards? Parallels? Packs?
The fact that people feel negatively about it, even irrationally, is of course reason enough why SDS should consider changes and Its extremely likely they are but its almost certain we wont see anything until season 2.
But to me its like a 3 out of 10 on the issues whereas lack of content and too many packs are both closer to an 8 out of 10 and the quality control issues are a 10 out of 10 (the account unlinking thing in particular)
YES -- I mean let's take your poor example of Parallels -- Does getting a card paralleled get you any XP outside of what you got from hitting HR's etc --- NO -- so your point hold no water and to be honest silly as heck.
Then you mention packs -- sure I am grinding Mini Seasons for packs and sure its helping my stub count a little ( only 1 Diamond in 80 ish packs ) but again not giving you any extra XP outside of something eating through the XP cap. Both of your points are not good examples ( period ) but you are right if we had more content it would not be as much of an issue but it would still be an issue. Neither of those things are helping the players much on the program XP path.
This next part is not as much you ( Teak ) as to others who want to make excuses for SDS and preach patience ( something I kind of did a week ish ago ) but in reality they have done NOTHING to make us think it's going to change. I mean tomorrow content will prolly be 40 to 50k packs and little else -- woohoo ( SDS you SUCK if this happens ) -
- SDS -- this part is for you -- continue down this path and you might as well just shoot this game in the head cause when NCAA comes out this game will not just take a small dip in players instead it will be D O A -- period -- even if it's a EA game. Right now I have more faith in them not to screw that up then I do in you SDS to turn this game around. -- sad days when this is the case.
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To state again, I dont like a daily cap, it should be cumulative in some form. I think they should change it for season 2 because people don't like it, but I also expect a decent chunk of the community will be better off under this system than the old by the time the season is done.
But right now we have seen the first 30 minutes of a 90 minute movie, and so far it is boring. We are jumping to the conclusion that this is the worst movie ever without seeing most of it. if the first 30 minutes sucks there is a fair chance that the next 60 will too, but sometimes things start slow and get better. And the director has already said it is designed to start slow and get better.
I still think the fixation on one form of progression towards three cards is absurd though. Its like everything else, all 397+ other cards in season 1, are invalidated because we wont get these cards until the last month of the season.
But the player base has obviously spoken, and we will find out in season 2 if SDS has listened