We need more ways to earn cards
-
@NAPage11 said in We need more ways to earn cards:
@AstrosJake it’s not controversial, it’s just wrong. There’s plenty of cards you can only earn via playing the released content.
Let’s add it up roughly:
If in a week youve managed to play all story lines, finish USA conquest, finish all the TAs to 100%, and ran through 1 mini season for Salvy…
TA in the past was meant to be a passive grind, that you work on while completing other things. Not the main one.
I think its just that the spring breakout program was far too quick to complete.
Look at all the content the world baseball classic got last year, and then compare that to the spring breakout.
Granted WBC is a bigger event, but for the launch program Spring Breakout felt lacking.Its still early and maybe they have something WBC sized planned for opening day, but my fear is they caved to the people who moaned last year about too much content.
Perhaps a good solution is to not make the top card the last reward. Add a second, longer, layer of grind (can bring back the individual player missions for this) that gives things choice packs as rewards. This lets the online focused players get their cards at a faster pace while still giving the offline players something to work towards
-
@MauserExtractor jeez buddy. I was just pointing out the flaws in your comment.
-
@Easy_Duhz_It_ no flaws in my argument. no stubs or xp to be gained if you only play ranked and don’t flip. Kinda makes it hard to complete collections. Needs to be repeatable missions to gain packs as stated above.
-
First week of the ranked program gets you to 15.
Thats 7 standard packs and a Jumbo pack (68 total cards)
The McCutchen card
A miilionaire card
4500 stubs
A BIAH pack
10,000 xp in rewards pathOn top of that you get xp and stubs for playing the games. Talk about feeling entitled to something for nothing. How much more free stuff do you need? No other sports game on the market today says "Here....take all this stuff just for playing the game. And oh yeah, we're randomly gonna drop free diamonds or packs in the shop once in awhile. FOR ABSOLUTELY NO REASON."
By the way, you know whats gonna make it hard to complete collections? Not doing team affinity by earning bulk points in conquest or showdowns. Relying solely on playing ranked to run through all that when chapters 1 and 2 do expire is a fools errand.
-
lol only thing worth anything in what you just said is the McCutchen card. I can’t even believe you brought up the millionaire pack like that’s something and oh boy I get a lot of bronze and commons out of my jumbo and show packs. It’s nowhere near the content we got last year at launch and I don’t know what to tell you if you think this is ok. It’s literally being drip fed to you and you’re lapping it up like a dog.
-
Here is the main issue, the xp cap is actually killing all momentum on the program. But you can get a 12 core cards from the br program plus 3 high diamonds. But the lack of pace in the program is hampering it. SDS seems like their lost
-
@beanball0571 the cards from BR program are S1
-
@NAPage11 said in We need more ways to earn cards:
@AstrosJake it’s not controversial, it’s just wrong. There’s plenty of cards you can only earn via playing the released content.
Let’s add it up roughly:
14 or so cards via story lines
30 from TA part 1
6ish from conquest
1 from mini seasons
B G O from season 1 collectionsThis isn’t even including the guys along the xp path.
If in a week youve managed to play all story lines, finish USA conquest, finish all the TAs to 100%, and ran through 1 mini season for Salvy…
Then I think you might just play too much. Don’t be shidding on the game saying it has a lack of content if all you’ve done for 24 hours a day is chew through the launch content.
@AstrosJake_PSN if you have all those cards already; you can still get a bunch from Ranked and BR.
-
@DeleteyourTTVBTW. It was either the show 17 or 18 that last had DD career stat missions which were awesome it would start and say 10 career homeruns gets you 500xp and would keep moving up as you hit higher some of them were great as you got higher they would be worth 20k XP and 10k stubs
-
@b00std_mark_II I don't know why they got rid of that. It was such a simple way to perpetually give players something to work towards.