Hitting is Unreasonable and Unrealistic in this Game
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I do get that hitting is supposed to not be easy, but I truly believe that it is just too hard in this game. I’m not one whose hitting exploits I would consider to be among the elite in this game, but there has been a huge difference in the amount of run scoring I’ve had offensively in franchise mode in The Show 23. I always play on the all-star difficulty level. SDS claimed before release that hitting would really be better, but there appears to have just been way too many times when I’ve made good timing on a good pitch to hit, only to end up with weak contact. And yes, I understand that zone hitting gives you more control over where the bat comes through the zone, but that also takes a lot of practice to get good at. I’m not asking for this game to provide tons of offense every game for me and the CPU. Frankly, that wouldn’t be fun either, but I do believe good timing needs to get rewarded way more than it does. I played through every pitch of four seasons in The Show 21, and in every season, my offense was much better or at least a little better that it was in the one season I’ve played in this year’s game. In two of those seasons, I hit at least .250 as a team. In one of them, I hit just under .250. The best offensive season I’ve ever had with a player was with Cody Bellinger. I hit about .290 with him, with 54 doubles, 28 homeruns, and about 90 RBI. I had another season with him in which I hit 27 homeruns. As a team in The Show 21, yes, I wasn’t exactly good, but I wasn’t nearly as bad offensively as I was in this year’s season, a season in which I only hit about .218 and only averaged a little over 3 runs per game. I also only hit 102 homeruns in the regular season. That was despite playing as the Braves, one of the best home run hitting teams in baseball. At least in 21, even though I wasn’t good as a team offensively, I had some players who had legitimately good seasons. In two of those seasons, I averaged roughly 3.5 to 3.8 runs per game. In one of those seasons, I would’ve averaged exactly four runs per game if I had scored just one more run. Also in one of those seasons, I ranked in MLB’s top 5 in doubles as a team. I would think that SDS would want to make hitting a little more reasonable in this game. I would think that SDS would actually realize that putting up good numbers, whether it’s as a team as a whole, or just with three or four players, is a way for people to enjoy the game, as well as something that would increase sales. Oh, and did I also mention that I hit 16 homeruns with Chris Carter in only 48-56 games in MLB The Show 19? Had a high batting average of as high as .330 with him deep into that season too, not to mention finishing with a .302 average with Justin Turner in The Show 21.
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I think it’s the lack of wind in the game that makes franchise play like you’re in the dead ball era. I tweaked with the sliders until I found something reasonable to play with. Kills your Gameplay XP though.
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I agree with you. I tinkered with the sliders a bit too, and then I just put all of them back in the middle. It just seemed like the ball was really jumping off the bat for both me and the CPU, and I thought it was a bit too much. I have also noticed that unlike 21, there’s no wind speed shown on the pause menu too. It just seems very unrealistic. To me, the lack of offense in this game makes things really boring. I absolutely dominate on the mound, and I’ve won the WS in 4 of my last 5 seasons, but I’m so ready to start winning just a little differently. Even with the sliders in the middle in 21, hitting was never this hard.
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Apparently there was complaining about wind in the game causing loses in DD so they took it out there and taking out there took it out everywhere. The vault has some slider sets that you could try out.
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I've had the same issue. I prefer to play on timing based hitting simulation so the player ratings matter more but it's frustrating when with good hitters my "good timing " swings will be complete whiffs more than it should, yet very late or early will get contact.
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@TikarMan26 said in Hitting is Unreasonable and Unrealistic in this Game:
I've had the same issue. I prefer to play on timing based hitting simulation so the player ratings matter more but it's frustrating when with good hitters my "good timing " swings will be complete whiffs more than it should, yet very late or early will get contact.
I assume you use simulation as your gameplay style in settings. I switched to competitive because I like having some input in my results.
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I’ve used both of those two, but it really didn’t seem to matter. I did change my hitting view to strike zone, which did immediately precede a slight increase in run scoring and homers, but there was still much to be desired.
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Even my hitting in 21 was never great, but my whole hitting experience in 21 was just so much better than the hitting experience I had this year. I definitely would say I’m elite compared to other players, but I do think I’m at least average, and I do think my inputs in hitting have absolutely not even come close to getting reasonable results.
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The hitting is way to hard and it's not fun whatsoever.
At least make an option for casual players to hit good like I'm not trying to train to be an MLB player I'm trying to grab beer and unwind.
Like devs we're not professional gamers we are average people.
2k has casual game play down. This game and don't even get me started with Madden are more painful than fun.