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DD approach this year

Scheduled Pinned Locked Moved Diamond Dynasty
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  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by
    #21

    @mike__honcho_361 said in DD approach this year:

    @dabutrader_psn said in DD approach this year:

    I'd be ok with the current program if they fixed the gameplay aspects. I like the pxp aspect, would prefer a team like program over pxp, but whatever, it's not bad. Hitting is terrible, also hate the perfect/perfect out (fouls, dbl plays, etc), and am really tired of pitching in the double digits to each batter half the time. I want to enjoy the game of baseball, I want to get a hit IDC if its a dinger, but I dont want to pitch for 2 hours for a couple conquest games.

    A lot of people say hitting is terrible, but don’t explain what they mean. Are you having trouble hitting or is it too easy?

    Also, what level are you playing your conquest games on and how are you pitching vs the CPU? I’m assuming that was an extreme exaggeration. Most conquest games probably take me between 10-15 mins.

    Too many hits on bad pci placement or very early or late swings. Not enough hits on good swings in the pci.

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  • Chiefin785_XBLC Offline
    Chiefin785_XBLC Offline
    Chiefin785_XBL
    wrote on last edited by
    #22

    I honestly think the hitting would take a step forward if they just calmed the CPU defense down a little bit. Sure, there are sometimes when I get super frustrated because I've squared up into a perfect-perfect double play, but as the old saying goes, that is just baseball. However, what isn't baseball is a bronze third baseman making an absurd diving stop, getting up, and throwing a 90 mph strike to the first baseman for the out. That isn't baseball. That is overpowered CPU defense. Toning down the defense would allow for more hits and everyone goes home happy.

    Foul balls, to me, seem to be fixed. There are some at-bats where I'm throwing double-digit pitches, but it's not as extreme as it was at launch.

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