Update 20
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No adjustments to the sensitivity? No fix for balls hit to 2nd base freezing games?
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@ibonafidescrub_ said in Update 20:
No adjustments to the sensitivity? No fix for balls hit to 2nd base freezing games?
It's Nice. They're done patching gameplay.
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Just when you get used to the pci….
SDS - if you read this. Please pick a date in the year that the last hitting patch will be released. It’s frustrating.
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@lewisnadasurf1_psn said in Update 20:
Just when you get used to the pci….
SDS - if you read this. Please pick a date in the year that the last hitting patch will be released. It’s frustrating.
Community whined enough
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As the old adage says... if it ain’t broke, don’t fix it. And so they broke the hitting, but didn’t fix it.
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Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
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Haha of course you two are in here complaining already. You got one troll claiming it's because people whined to much, not that SDS doesn't monitor gameplay or anything.
Then you've got the other troll who wasn't able to comprehend the patch notes. The sensitivity wasn't altered, they just reduced the PCI range to hopefully curtail the rampant foulball pandemic in the game.
Must suck being on the outside looking in
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I have been playing non H2h for months. Nothing has changed lol.
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@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
Again, all signs point to an SDS affiliation of some sort. You know regardless if I go 100-10 or 10-100, the game is garbage. I see things how they are, not dependent on whether I am good or not. Game has a ton of issues but most start with servers, connections and match making. Increasing PCI sensitivity when the game was already plagued with connection issues was pretty dumb.
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@d_e_m_i_s_e_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
Again, all signs point to an SDS affiliation of some sort. You know regardless if I go 100-10 or 10-100, the game is garbage. I see things how they are, not dependent on whether I am good or not. Game has a ton of issues but most start with servers, connections and match making. Increasing PCI sensitivity when the game was already plagued with connection issues was pretty dumb.
I wish the PCI sensitivity was for all modes and difficulties. I like to just calmly play some rookie PvCPU before going to bed and I get so mad at the freaking CPU super dotting me all the time and I can't do anything about it. It's ridiculous. SDS gave up on this game long ago and likely are only working to develop next years game. Too bad I won't buy it.
I could hit well online in 20. This year, not so much. They screwed this years game up badly.
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@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
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In before locked
🥤
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@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
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This basically proves they didn’t test the fix before implementing it. Now we found a way to combat the lightning fast pci, precision rings. Averages started to creep back up so now let’s restrict movement to stop foul balls. Guess what I don’t need my pci close to the ball to foul it off because the hitting engine is broke. Foul balls have been an issue since the outer pci was added last year
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@suntlacrimae50_psn said in Update 20:
@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
The only advantage to PPP should be a smaller location window. It was designed to work that way and I have no issue with that. My issue is tied to other advantages to PPP (like pitcher stamina draining much more slowly) that give the pitcher an unfair advantage that make zero sense from a baseball percentage.
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@sevisonjn_psn said in Update 20:
@suntlacrimae50_psn said in Update 20:
@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
The only advantage to PPP should be a smaller location window. It was designed to work that way and I have no issue with that. My issue is tied to other advantages to PPP (like pitcher stamina draining much more slowly) that give the pitcher an unfair advantage that make zero sense from a baseball percentage.
The stamina thing isn't intended. Its been a bug all year and they don't know how to fix it
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@the_dragon1912 said in Update 20:
@sevisonjn_psn said in Update 20:
@suntlacrimae50_psn said in Update 20:
@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
The only advantage to PPP should be a smaller location window. It was designed to work that way and I have no issue with that. My issue is tied to other advantages to PPP (like pitcher stamina draining much more slowly) that give the pitcher an unfair advantage that make zero sense from a baseball percentage.
The stamina thing isn't intended. Its been a bug all year and they don't know how to fix it
Not sure how to fix it for one game; but a certain fix would be that once a pitcher is selected, after they pitch 'x' amount of innings; they are 'locked' and can't be selected for another 4 games.
Then people will actually have to use a 5 man rotation.
Community: But what if they just take that pitcher out of their rotation and sub them back in a game later? Pretty sure if SDS had a way if preventing a pitcher to be used for a certain amount of time; they could implement it that even if the pitcher is taken out of the lineup; it still tracks.
Or people could grow a set and play the game online the way it SHOULD be played.
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@the_dragon1912 said in Update 20:
@sevisonjn_psn said in Update 20:
@suntlacrimae50_psn said in Update 20:
@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
The only advantage to PPP should be a smaller location window. It was designed to work that way and I have no issue with that. My issue is tied to other advantages to PPP (like pitcher stamina draining much more slowly) that give the pitcher an unfair advantage that make zero sense from a baseball percentage.
The stamina thing isn't intended. Its been a bug all year and they don't know how to fix it
Is it only a DD bug? Because starters have stamina drop appropriately in non DD modes.
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@crashbowman447_psn said in Update 20:
@the_dragon1912 said in Update 20:
@sevisonjn_psn said in Update 20:
@suntlacrimae50_psn said in Update 20:
@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
The only advantage to PPP should be a smaller location window. It was designed to work that way and I have no issue with that. My issue is tied to other advantages to PPP (like pitcher stamina draining much more slowly) that give the pitcher an unfair advantage that make zero sense from a baseball percentage.
The stamina thing isn't intended. Its been a bug all year and they don't know how to fix it
Is it only a DD bug? Because starters have stamina drop appropriately in non DD modes.
Not sure. I'll throw around 100 pitches and still be in the green on Play v CPU.
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@schwizzle_nizzle said in Update 20:
@crashbowman447_psn said in Update 20:
@the_dragon1912 said in Update 20:
@sevisonjn_psn said in Update 20:
@suntlacrimae50_psn said in Update 20:
@sevisonjn_psn said in Update 20:
@killerpresence4 said in Update 20:
Scenario: I suck at hitting therefore hitting must be broke!!!
Scenario: I suck at pitching therefore pitching must be broke!!!
Scenario: Pinpoint pitching is too OP therefore it should be nerfed so I can hit!!!!
Scenario: PCI is too sensitive therefore I can’t hit!!!
Sound familiar???
I suck at hitting and that doesn't mean that hitting isn't broken.
I suck at pitching, but there are unfair benefits to using PPP. (Pitchers sustain stamina longer, why?)
All modes should generally work the same across all input types. You can and should have the only advantage in PPP (smaller location window based on input feedback). Outside of that everything should be exactly the same.
If PCI is not the same across all modes, PCI is broke.
No way classic pitching should have the same results as analog or PPP. There has to be SOME user input skill involved in competitive online play.
The only advantage to PPP should be a smaller location window. It was designed to work that way and I have no issue with that. My issue is tied to other advantages to PPP (like pitcher stamina draining much more slowly) that give the pitcher an unfair advantage that make zero sense from a baseball percentage.
The stamina thing isn't intended. Its been a bug all year and they don't know how to fix it
Is it only a DD bug? Because starters have stamina drop appropriately in non DD modes.
Not sure. I'll throw around 100 pitchers and still be in the green on Play v CPU.
If I play postseason mode in the base game I have to consider changing pitchers right around the 100 pitch mark. In DD I can use a starter until tomorrow and still be in the green.
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