The high sinker.
-
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
-
@sean_87_ said in The high sinker.:
@yankblan said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?
If he chooses the right pitches to throw at the right time and location, then more times than not he should put up a kershaw like performance. User input should be based on your decision making and baseball knowledge of players abilities. Obviously if the user knows nothing about baseball and throws every pitch down the pipe then he should get destroyed.
Wow
-
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
-
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
-
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.
-
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But you also don’t want to hit 180 with a player that usually hits 300??? This is where the issue is. If you aren’t making inputs then you aren’t getting hits with those players how would you change this?
-
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.
Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?
Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.
What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.
Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?
Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.
What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?
I have already addressed this. User “skill” should be determined by his/her decision making process and how to use the players abilities that they are controlling. Any other questions that you have for me, just remember I want realistic gameplay and that should answer everything.
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.
Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?
Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.
What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?
That’s what he wants
-
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.
Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?
Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.
What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?
I have already addressed this. User “skill” should be determined by his/her decision making process and how to use the players abilities that they are controlling. Any other questions that you have for me, just remember I want realistic gameplay and that should answer everything.
Ok, so this sounds like you want to be a manager instead of a player.
-
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But you also don’t want to hit 180 with a player that usually hits 300??? This is where the issue is. If you aren’t making inputs then you aren’t getting hits with those players how would you change this?
It’s about the decisions that the user makes. Should I swing at this pitch or wait for a better one. Does the hitter I’m controlling hit inside pitches well or not? Does he prefer pitches lower? This is where user “skill” comes into play. Does the user know the game of baseball or not.
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But user skill is how real players become great players, so that is realism.
I think both stats and skill should matter, the higher your player's stats, the easier it should be to get perfect/perfect.
In H2H, skill will matter more than stats, because you are playing a real person, just like skill matters more in real baseball.
In reality, Kershaw doesn't win games based off his previous stats.
Your right, kershaw plays off his individual abilities. All I want is for that to be accurately represented in the game. I should never hit .400 with players that can’t sniff .300 in real life just bc I’m great at user input.
Why not? Lots of players that hit .300 in real life, had games where they hit over .400, some had entire months.
Robbie Alomar, a career. 300 hitter, hit .480 in the '93 WS.
John Olerud, a career .295 hitter, hit over .350 in two full seasons.
As long as the game represents the players we are controlling accurately to their real life counterparts, you will have no argument from me.
Well it could do that just be simming every game right? In real life, Mike Trout doesn't have someone controlling his every move, so why have us play the game at all?
Just have the CPU play each other every game and you will get a fairly accurate representation of their real life counterparts.
What is the point of having humans control these players at all then? Or are you expecting a scripted story mode type of game where it just leads you through what happened in reality today?
I have already addressed this. User “skill” should be determined by his/her decision making process and how to use the players abilities that they are controlling. Any other questions that you have for me, just remember I want realistic gameplay and that should answer everything.
Ok, so this sounds like you want to be a manager instead of a player.
No sir, you just don’t get it. I tried to explain it to you, but I have failed to get my point of view across to you. There are some of us that like realistic gameplay and some of us that like arcade style gameplay. I don’t have a problem with you or anyone else on this forum that prefers the latter. I just like to get my preferences across to the devs, just like you.
-
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But you also don’t want to hit 180 with a player that usually hits 300??? This is where the issue is. If you aren’t making inputs then you aren’t getting hits with those players how would you change this?
It’s about the decisions that the user makes. Should I swing at this pitch or wait for a better one. Does the hitter I’m controlling hit inside pitches well or not? Does he prefer pitches lower? This is where user “skill” comes into play. Does the user know the game of baseball or not.
This is confusing because:
-
You said you shouldn't be able to hit .400 with a player that never touches .300 in reality.
-
Then you said user skill should matter with decision making, like when to swing or not.
So if I'm a horrible baseball decision maker and I'm using Tony Gwynn, wouldn't it then be possible for sucky old me to hit .180 because of my poor user skill? How would that then be an accurate representation of reality considering Gwynn never hit below .289 in a season?
-
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But you also don’t want to hit 180 with a player that usually hits 300??? This is where the issue is. If you aren’t making inputs then you aren’t getting hits with those players how would you change this?
It’s about the decisions that the user makes. Should I swing at this pitch or wait for a better one. Does the hitter I’m controlling hit inside pitches well or not? Does he prefer pitches lower? This is where user “skill” comes into play. Does the user know the game of baseball or not.
This is confusing because:
-
You said you shouldn't be able to hit .400 with a player that never touches .300 in reality.
-
Then you said user skill should matter with decision making, like when to swing or not.
So if I'm a horrible baseball decision maker and I'm using Tony Gwynn, wouldn't it then be possible for sucky old me to hit .180 because of my poor user skill? How would that then be an accurate representation of reality considering Gwynn never hit below .289 in a season?
Because he’s fine with it if it goes that way, he just doesn’t want people to be too good, and feels the game should artificially limit how good someone can be
-
-
@skepple15 said in The high sinker.:
@sean_87_ said in The high sinker.:
@yankblan said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?
If he chooses the right pitches to throw at the right time and location, then more times than not he should put up a kershaw like performance. User input should be based on your decision making and baseball knowledge of players abilities. Obviously if the user knows nothing about baseball and throws every pitch down the pipe then he should get destroyed.
Wow
lol there's no way he's serious don't even entertain the circus
-
@TheHungryHole said in The high sinker.:
@skepple15 said in The high sinker.:
@sean_87_ said in The high sinker.:
@yankblan said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?
If he chooses the right pitches to throw at the right time and location, then more times than not he should put up a kershaw like performance. User input should be based on your decision making and baseball knowledge of players abilities. Obviously if the user knows nothing about baseball and throws every pitch down the pipe then he should get destroyed.
Wow
lol there's no way he's serious don't even entertain the circus
He’s serious, he’s been saying the same thing for months, I wonder how someone thinks this way then I look at his record and stats and the picture becomes clearer
-
@skepple15 said in The high sinker.:
@TheHungryHole said in The high sinker.:
@skepple15 said in The high sinker.:
@sean_87_ said in The high sinker.:
@yankblan said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
So a newbie with SS Kershaw should beat a hardcore with LS 83 gold P every time by your logic?
If he chooses the right pitches to throw at the right time and location, then more times than not he should put up a kershaw like performance. User input should be based on your decision making and baseball knowledge of players abilities. Obviously if the user knows nothing about baseball and throws every pitch down the pipe then he should get destroyed.
Wow
lol there's no way he's serious don't even entertain the circus
He’s serious, he’s been saying the same thing for months, I wonder how someone thinks this way then I look at his record and stats and the picture becomes clearer
hahaha dude ...... deaded over here...... see ya on the field this weekend where you can dust me with op sinkers
-
@abbyspapa said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
@A_PerfectGame said in The high sinker.:
@sean_87_ said in The high sinker.:
I love competition and head to head. We just have different views on it. For me, I want the players I’m controlling to act like their real life counterparts. If I understand you correctly, no matter who you have on your team, you want to be completely responsible for any outcome. One is realistic gameplay, the other is arcade style gameplay. Both are fine, but cannot exist in the same space.
Not necessarily. I think it should be ONLINE about a 85/15 split. 85% user skill and 15% attributes. Or even 90/10
That would not be an accurate representation of the sport of baseball and the players that play. I want realism, you want arcade style.
What you want is. To compete at a higher level then your skill allows.
I want to be as good as guys like Mitch and skepple and pitchingrebel too. So I go into pitching practice, and hitting practice, and
Request friendlies and league invites from these top tier players and get absolutely SMACKED. And then when you do that a lot...you start facing players you used to be similar to and you SMACK them...Then hopefully eventually I’ll able to be at that level. With practice and focus.
But you know what I don’t want?? A handout. Give me my reward for my input. But don’t give me a reward to make me feel equal.
I want a realistic game, that’s what I want. I don’t want to hit.400 with a player that only hit .250 for a career average. I don’t want a pitcher that is barely in the majors to have a sub 1.00 era. I want realistic gameplay, I want real baseball. You want the users ability to time a meter and put a circle on the ball to matter more. The latter has nothing to do with baseball. You like arcade games, that’s fine, I don’t have a problem with you. I like realistic games, we have different tastes.
But you also don’t want to hit 180 with a player that usually hits 300??? This is where the issue is. If you aren’t making inputs then you aren’t getting hits with those players how would you change this?
It’s about the decisions that the user makes. Should I swing at this pitch or wait for a better one. Does the hitter I’m controlling hit inside pitches well or not? Does he prefer pitches lower? This is where user “skill” comes into play. Does the user know the game of baseball or not.
This is confusing because:
-
You said you shouldn't be able to hit .400 with a player that never touches .300 in reality.
-
Then you said user skill should matter with decision making, like when to swing or not.
So if I'm a horrible baseball decision maker and I'm using Tony Gwynn, wouldn't it then be possible for sucky old me to hit .180 because of my poor user skill? How would that then be an accurate representation of reality considering Gwynn never hit below .289 in a season?
It’s your baseball knowledge or lack there of in this example that made you perform so terribly with that player. What I am saying is, if you make the right decisions with player “x” and play to their abilities, then you should have similar results with player “x” as he would in real life. Obviously if you lack baseball knowledge in this situation for example, you made poor decisions and performed poorly with one of the best hitters in baseball history. If you made good decisions with him, you should put up numbers similar to his real life counterpart.
-