Market after Friday card release!!
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Rare cards will gradually go up in price after Friday. BR rewards, WS rewards, cards not available in packs,
More stubs in circulation + same number of cards available = price rise
Run it back means an infinite source of stubs is available. 6 games in conquest can probably be done in about an hour. Heaps of good players will be able to complete showdown way quicker than that, with minimum 5k stubs reward
Wether a card is overpriced or not doesnt dictate that the price will not rise any more, its about supply and demand
Casey Mize was 400k and totally overpriced, but as more and more people were rewarded stubs, demand grew and so did his price.
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@saintsfan_1029 said in Market after Friday card release!!:
@ComebackLogic said in Market after Friday card release!!:
@saintsfan_1029 said in Market after Friday card release!!:
If no packs go for sale in the pack shop, I don’t see it dropping prices. If anything, prices may increase as people “run it back” a hundred times and just quicksell the cards, increasing the amount of stubs in circulation
You’re assuming people would want to do such a thing. If that is truly the case, those same people would have been running infinite 8th inning showdowns and getting the BIAH packs and headliners. It’s a time sink for 5k stubs that you could make just flipping a couple of cards in minutes.
Flipping cards, even though you make stubs, has an overall effect of removing stubs from the market since every transaction takes 10%. The only thing that really makes card prices go up overall is when stubs are added to circulation, causing inflation. This happens when people buy stubs, stubs are an in game reward, or people are quick selling cards that they got as a game reward (same as a stub reward).
And yes, I think the community will spam the showdown and conquest and most of the cards will be at quicksell value within a day.
I’m not disputing the economics part, nor the fact that these cards, if sellable, will be saturated down to QS value. I’m just saying, I, personally, wouldn’t play through a showdown or a mini conquest map for 5000 stubs. As a matter of fact, if I wanted to make a few thousand stubs by repeatedly playing showdown, the option is already there, as I pointed out.
Anyway, I feel as though SDS will make this based on completing a set of missions or goals to earn the pack, much like we have a set of missions to earn the program stars for each inning. A couple of “capture X stronghold by turn 1” and “Steal 25m fans” type missions will lengthen the process of completing the map considerably, even with only 6 strongholds to capture.
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