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Extreme showdown

Scheduled Pinned Locked Moved Diamond Dynasty
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  • OreoRockstar_PSNO Offline
    OreoRockstar_PSNO Offline
    OreoRockstar_PSN
    wrote on last edited by
    #12

    Feller was the toughest for me, I faced Chapman, Sale, and Hoffman too ( easiest) going thru twice.

    Feller is much tougher than Pearson, but he will walk you multiple times too if you are patient.

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  • Hubijerk_PSNH Offline
    Hubijerk_PSNH Offline
    Hubijerk_PSN
    wrote on last edited by
    #13

    Well i apparantly got a way different final than you guys... 72% strike% only 3 walks, dotting corners, 3 pitches total in the center (including high and low). I don't think I can beat this... did they change this with the update?

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  • Hubijerk_PSNH Offline
    Hubijerk_PSNH Offline
    Hubijerk_PSN
    wrote on last edited by
    #14

    So looking for a little help. Skipped feller the 1st time, lost miserably in the final. Played the feller mission 2nd time, ridiculously hard..

    In my final i didnt get the walks others seem to have gotten, lots of corners, almost nothing center cut, taking to 2 strikes I could only get him to 140ish pitches with 2-3 walks.

    Did he get easier once he was in the red for you guys? I had lots of hard hits but lots of direct line outs, diving catches... i typically hit hof/legend pretty well, destroyed the god squad game 8-0.. this seems incredibly hard.

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  • Hubijerk_PSNH Offline
    Hubijerk_PSNH Offline
    Hubijerk_PSN
    wrote on last edited by
    #15

    Update and a few tips for anyone who cares, or is still trying to get this done. I flipped it on before heading into work tonight and proceeded to draft the worst squad ever for a showdown. My best hitters were Reggie Jackson and Cruz (only ok against righties). I breezed through Catfish and Mize, drafted for Paxon then accidentally hit the skip button (still half asleep). so needing to score 17 runs I wasn't optimistic.

    This time around I had a TOTALLY different experience than the 1st. 1st time through lots of tight strikes, nothing in the middle, very few walks.. The 1st time I waited till 2 strikes trying to get him tired. This time around I just sat high FB and if it was a good pitch to hit I went for it. Long story short I finished it with 8 outs left and honestly it should have been cleaner and quicker, I made a few mistakes. The key differences were having Gold clear for takeoff, inner peace, and Ice Water as well as being ready to hit right out of the box. For me anyway the take till 2 strategy probably put me on the defensive, swinging was always the secondary action and in doing so you pass up on a lot of hittable pitches. Knocking down his confidence is as important as tiring him out.

    Even not taking I ran his pitches to 150-160 when it ended with plenty of outs left, the 1st time through, taking, I only got him to 140-150 and lost.

    If I'm being honest though there was a significant difference in the pitcher I faced today vs. the 1st time. Whether things changed, or it's just the complete randomness of what you get at any moment it is kind of odd that I could have such completely different experiences for what i essentially the same mission.

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  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    wrote on last edited by
    #16

    Sorry to jump into an old thread but didn't want to start a new one when I knew this had been talked about before. I only started playing the game in December and hadn't played a baseball game since Triple Play 99 so I've been learning a thing or two. I'll preface all of this by saying that even though I try hard, I'm not a good hitter and tried to learn zone but really struggled with it so I'm back to directional.

    I've read before that the trick to facing these extreme showdown pitchers is to be patient and they'll issue a lot of walks. I was struggling to get through all the bosses in extreme to get to Pearson alive with the extra runs, so today I thought I would just skip right to it and see what happened.

    213 pitches, 8 BB, 13 R out of the 21 needed. I only got six hits. But 213 pitches and still throwing a LOT of strikes and the velo hadn't really dropped?? I thought the strategy of working counts and tiring him out would mean he'd get a bit easier to hit, but it wasn't the case at all. Most of my hits were earlier in the match-up, including a three run shot in the first few batters.

    So, I'm a bit mystified how I could play this the right way and still not really get a drop in accuracy or velo. Pearson was pretty wild around the strike zone right from the get-go and if anything started getting tighter later on even though he would have been exhausted so my no-swing strategy was starting to backfire even though the pitch count was rising (and I thought that would get me some benefit).

    Interested to hear if anyone thinks the take strategy doesn't really work anymore? Maybe it's been re-programmed.

    I suppose the good news is that if I can get from zero to 13 runs, then if I can slog out the other bosses first I should have a chance to work Pearson for the runs I would need, but Trevor Hoffman is some kind of kryptonite for me so far.

    GradektheBard_PSNG 1 Reply Last reply
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  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #17

    @cbpm72_psn said in Extreme showdown:

    Sorry to jump into an old thread but didn't want to start a new one when I knew this had been talked about before. I only started playing the game in December and hadn't played a baseball game since Triple Play 99 so I've been learning a thing or two. I'll preface all of this by saying that even though I try hard, I'm not a good hitter and tried to learn zone but really struggled with it so I'm back to directional.

    I've read before that the trick to facing these extreme showdown pitchers is to be patient and they'll issue a lot of walks. I was struggling to get through all the bosses in extreme to get to Pearson alive with the extra runs, so today I thought I would just skip right to it and see what happened.

    213 pitches, 8 BB, 13 R out of the 21 needed. I only got six hits. But 213 pitches and still throwing a LOT of strikes and the velo hadn't really dropped?? I thought the strategy of working counts and tiring him out would mean he'd get a bit easier to hit, but it wasn't the case at all. Most of my hits were earlier in the match-up, including a three run shot in the first few batters.

    So, I'm a bit mystified how I could play this the right way and still not really get a drop in accuracy or velo. Pearson was pretty wild around the strike zone right from the get-go and if anything started getting tighter later on even though he would have been exhausted so my no-swing strategy was starting to backfire even though the pitch count was rising (and I thought that would get me some benefit).

    Interested to hear if anyone thinks the take strategy doesn't really work anymore? Maybe it's been re-programmed.

    I suppose the good news is that if I can get from zero to 13 runs, then if I can slog out the other bosses first I should have a chance to work Pearson for the runs I would need, but Trevor Hoffman is some kind of kryptonite for me so far.

    What you should get though is a way bigger pci and your exit below go up when the pitcher has no energy and/or confidence. In other words, you will get rewarded more for less good inputs vs that tired pitcher.

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  • A_PerfectGame_PSNA Offline
    A_PerfectGame_PSNA Offline
    A_PerfectGame_PSN
    wrote on last edited by
    #18

    I beat that extreme in my first attempt basically you have to just walk a lot Pearson just throws garbage

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  • HtonSecurity5x_PSNH Offline
    HtonSecurity5x_PSNH Offline
    HtonSecurity5x_PSN
    wrote on last edited by
    #19

    Got it on first try..you gotta wait for 2 strikes every time in all showdowns. Have to get the pitch count up. Similar situation with OP, I had maybe 3-4 hits a tonne of walks and won off a slam with Larry walker. I was pumped

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  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    wrote on last edited by
    #20

    Thanks for the replies... so 213 pitches wasn't enough to count as getting the pitch count up? That's how many pitches he threw and I didn't notice a drop-off

    GradektheBard_PSNG 1 Reply Last reply
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  • GradektheBard_PSNG Offline
    GradektheBard_PSNG Offline
    GradektheBard_PSN
    replied to Guest on last edited by
    #21

    @cbpm72_psn said in Extreme showdown:

    Thanks for the replies... so 213 pitches wasn't enough to count as getting the pitch count up? That's how many pitches he threw and I didn't notice a drop-off

    He won’t drop off much, but you will get rewarded much more when he is tired.

    cbpm72_PSNC 1 Reply Last reply
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  • cbpm72_PSNC Offline
    cbpm72_PSNC Offline
    cbpm72_PSN
    replied to Guest on last edited by
    #22

    @gradekthebard said in Extreme showdown:

    @cbpm72_psn said in Extreme showdown:

    Thanks for the replies... so 213 pitches wasn't enough to count as getting the pitch count up? That's how many pitches he threw and I didn't notice a drop-off

    He won’t drop off much, but you will get rewarded much more when he is tired.

    Thanks, I'll try again and hope to get a bit luckier when I swing. I'm still going to work those counts if there's benefit to getting the pitch count up, but it's pretty crazy how he can still throw like that after 200 pitches (if this game is supposed to be a kind of baseball sim!)

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  • TheGoaler_PSNT Offline
    TheGoaler_PSNT Offline
    TheGoaler_PSN
    wrote on last edited by
    #23

    Don't be sorry. This perked me up right away because I have only tried once and said 'peace out!' I may give it another few attempts now that I think I've gotten better at the game.
    Maybe.

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  • ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSNT Offline
    ThaGhettoBlasta_PSN
    wrote on last edited by
    #24

    I finally beat the showdown after over like, 486 attempts!! lol

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