SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface

SDS

What I mean by button accuracy is where you actually allow the user to have total control of either check swinging or swinging through a pitch. As an example, if the user presses and quickly releases swing button or taps swing button prior to the pitch reaching the plate, the batter will check swing no matter whether the pitch is a strike or a ball. To swing, user presses and holds swing button to swing through a pitch. There may be some variations to this of course, but I'm just providing a draft of how it would work.

Currently, check swinging is random and provides an inconsistent aspect to gameplay. In particular, I noticed that if the pitch is way outside of the zone, the batter will automatically swing through the pitch more times than not even with the slightest tap of the button. Seems a bit unfair when the game decides for you, especially in crucial situations where the outcome of the game is impacted.

If there are players that are opposed to this idea, that's fine, they have the option to keep the way things are. But for players who would like more user control with swings and check swings, instead of the game deciding for us, we would have this option as part of the hitting interface under game settings. I strongly feel that empowering more user input enhances and provides some added value to the whole user experience. It doesn't necessarily give someone an advantage or disadvantage, but just comes down to personal preference based on their own style of playing.

SDS

Is the check swing sensitivity related to the Plate Discipline attribute value of the batter?

SDS

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

What I mean by button accuracy is where you actually allow the user to have total control of either check swinging or swinging through a pitch. As an example, if the user presses and quickly releases swing button or taps swing button prior to the pitch reaching the plate, the batter will check swing no matter whether the pitch is a strike or a ball. To swing, user presses and holds swing button to swing through a pitch. There may be some variations to this of course, but I'm just providing a draft of how it would work.

Currently, check swinging is random and provides an inconsistent aspect to gameplay. In particular, I noticed that if the pitch is way outside of the zone, the batter will automatically swing through the pitch more times than not even with the slightest tap of the button. Seems a bit unfair when the game decides for you, especially in crucial situations where the outcome of the game is impacted.

If there are players that are opposed to this idea, that's fine, they have the option to keep the way things are. But for players who would like more user control with swings and check swings, instead of the game deciding for us, we would have this option as part of the hitting interface under game settings. I strongly feel that empowering more user input enhances and provides some added value to the whole user experience. It doesn't necessarily give someone an advantage or disadvantage, but just comes down to personal preference based on their own style of playing.

This idea will not work if you're playing an online game where latency is a factor on the legend difficulty for World Series tier players. It's already tough to time your swings correctly as it is, this would mess up that entire timing window.

SDS

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

What I mean by button accuracy is where you actually allow the user to have total control of either check swinging or swinging through a pitch. As an example, if the user presses and quickly releases swing button or taps swing button prior to the pitch reaching the plate, the batter will check swing no matter whether the pitch is a strike or a ball. To swing, user presses and holds swing button to swing through a pitch. There may be some variations to this of course, but I'm just providing a draft of how it would work.

Currently, check swinging is random and provides an inconsistent aspect to gameplay. In particular, I noticed that if the pitch is way outside of the zone, the batter will automatically swing through the pitch more times than not even with the slightest tap of the button. Seems a bit unfair when the game decides for you, especially in crucial situations where the outcome of the game is impacted.

If there are players that are opposed to this idea, that's fine, they have the option to keep the way things are. But for players who would like more user control with swings and check swings, instead of the game deciding for us, we would have this option as part of the hitting interface under game settings. I strongly feel that empowering more user input enhances and provides some added value to the whole user experience. It doesn't necessarily give someone an advantage or disadvantage, but just comes down to personal preference based on their own style of playing.

This idea will not work if you're playing an online game where latency is a factor on the legend difficulty for World Series tier players. It's already tough to time your swings correctly as it is, this would mess up that entire timing window.

I previously made it to WS Division already. Regardless, you mention that it would not work for WS tier players. But what about WC, DS, and CS players which are the divisions that you have to go through to make WS at the beginning of each season? Nonetheless, I was merely making a suggestion for consideration, where players like yourself may choose not to use, but others such as myself would utilize if this option were available.

SDS

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

What I mean by button accuracy is where you actually allow the user to have total control of either check swinging or swinging through a pitch. As an example, if the user presses and quickly releases swing button or taps swing button prior to the pitch reaching the plate, the batter will check swing no matter whether the pitch is a strike or a ball. To swing, user presses and holds swing button to swing through a pitch. There may be some variations to this of course, but I'm just providing a draft of how it would work.

Currently, check swinging is random and provides an inconsistent aspect to gameplay. In particular, I noticed that if the pitch is way outside of the zone, the batter will automatically swing through the pitch more times than not even with the slightest tap of the button. Seems a bit unfair when the game decides for you, especially in crucial situations where the outcome of the game is impacted.

If there are players that are opposed to this idea, that's fine, they have the option to keep the way things are. But for players who would like more user control with swings and check swings, instead of the game deciding for us, we would have this option as part of the hitting interface under game settings. I strongly feel that empowering more user input enhances and provides some added value to the whole user experience. It doesn't necessarily give someone an advantage or disadvantage, but just comes down to personal preference based on their own style of playing.

This idea will not work if you're playing an online game where latency is a factor on the legend difficulty for World Series tier players. It's already tough to time your swings correctly as it is, this would mess up that entire timing window.

I previously made it to WS Division already. Regardless, you mention that it would not work for WS tier players. But what about WC, DS, and CS players which are the divisions that you have to go through to make WS at the beginning of each season? Nonetheless, I was merely making a suggestion for consideration, where players like yourself may choose not to use, but others such as myself would utilize if this option were available.

I wasn't trying to measure out man meats, I'm sure you're capable of reaching WS. I was trying to point out that adding an extra layer of input in an already extremely small input window is overkill and gonna backfire.

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

SDS

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

SDS

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

SDS

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

SDS
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SDS
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SDS

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

You're wrong, I don't just play offline. I assume you checked my game history, but what you should really do is search my username on the lifetime leaderboards. My Ranked Seasons record is 115-35, my BR record is something like 860-260. You can look it up if you don't believe me.

Either way, I just gave you my opinion on your suggestion. No need to be all hateful and making wrong assumptions about how I play this game. I just don't like your idea for reasons I stated, that is all.

SDS

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

Except for choosing to fake a shot in hockey or basketball is completely up to that player. In baseball you have tenths of a second to decide whether to swing or not. There is also the consequence of choosing not to swing and a pitch being called a strike.

Check swings are too easy in online H2H play. I can count on one hand the number of times I've attempted to check a swing and had it called a strike. As long as you aren't using power swing, it takes little effort to successfully check swing.

SDS

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

SDS

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

And yet your online ranking is only 400. I don't have to dig between your CPU games, because nobody cares about your BR record.

This thread was more specifically for DD RS which I strictly play. I wasn't talking about H2H casual online with friends, or CPU, or Battle Royale, which these game modes does not allow you to accumulate ranked points, nor the opportunity to reach WS Division. Maybe check swinging isn't an issue in those game modes, I don't know, because I really don't play them. So if you're not experiencing the same thing, then that's great. But there are others that are, just do a search in this forum related to check swinging...I can't be that special, that it only happens to me.

And I wasn't being hateful previously, which by the way, I find it funny being accused of being hateful by somebody who doesn't like my idea and who had a couple posts deleted, lol hilarious. I guess you couldn't read between the lines when I mentioned that even if you didn't like my idea, it wouldn't effect you if they implemented it because it would be an option for users, and not embedded as a standard default. Your responses about your record are irrelevant and has nothing to do with the topic at hand.

I'm done.

SDS

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

And yet your online ranking is only 400. I don't have to dig between your CPU games, because nobody cares about your BR record.

This thread was more specifically for DD RS which I strictly play. I wasn't talking about H2H casual online with friends, or CPU, or Battle Royale, which these game modes does not allow you to accumulate ranked points, nor the opportunity to reach WS Division. Maybe check swinging isn't an issue in those game modes, I don't know, because I really don't play them. So if you're not experiencing the same thing, then that's great. But there are others that are, just do a search in this forum related to check swinging...I can't be that special, that it only happens to me.

And I wasn't being hateful previously, which by the way, I find it funny being accused of being hateful by somebody who doesn't like my idea and who had a couple posts deleted, lol hilarious. I guess you couldn't read between the lines when I mentioned that even if you didn't like my idea, it wouldn't effect you if they implemented it because it would be an option for users, and not embedded as a standard default. Your responses about your record are irrelevant and has nothing to do with the topic at hand.

I'm done.

My Ranked Seasons ranking is 400 because I haven't played Ranked Seasons since September. The thing that really matters is my record which is 115-35, over the span when I WAS still playing RS and I made WS every single month with relative ease, unlike you.

Don't forget I'm only bringing this stuff up because you are trying to portray me as someone who doesn't know what he's talking about and doesn't play "RS DD" the way you do. You couldn't be more wrong and you're looking at the wrong stats to draw those conclusions, while the actual stats that prove my point are there for anyone to see.

And it has everything to do with the topic at hand, because you're trying to break down my opinion by portraying me the way you do. Which isn't even correct, so technically you just showed us your incompetence twice.

I don't know if you're intentionally being like this but it's making you look really bad my man.

SDS

If you are using button input it seems to me I get more check swings using O than X and Square, more X then using Square. It has always felt that way since I started playing DD in 2017.

SDS

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

And yet your online ranking is only 400. I don't have to dig between your CPU games, because nobody cares about your BR record.

This thread was more specifically for DD RS which I strictly play. I wasn't talking about H2H casual online with friends, or CPU, or Battle Royale, which these game modes does not allow you to accumulate ranked points, nor the opportunity to reach WS Division. Maybe check swinging isn't an issue in those game modes, I don't know, because I really don't play them. So if you're not experiencing the same thing, then that's great. But there are others that are, just do a search in this forum related to check swinging...I can't be that special, that it only happens to me.

And I wasn't being hateful previously, which by the way, I find it funny being accused of being hateful by somebody who doesn't like my idea and who had a couple posts deleted, lol hilarious. I guess you couldn't read between the lines when I mentioned that even if you didn't like my idea, it wouldn't effect you if they implemented it because it would be an option for users, and not embedded as a standard default. Your responses about your record are irrelevant and has nothing to do with the topic at hand.

I'm done.

My Ranked Seasons ranking is 400 because I haven't played Ranked Seasons since September. The thing that really matters is my record which is 115-35, over the span when I WAS still playing RS and I made WS every single month with relative ease, unlike you.

Don't forget I'm only bringing this stuff up because you are trying to portray me as someone who doesn't know what he's talking about and doesn't play "RS DD" the way you do. You couldn't be more wrong and you're looking at the wrong stats to draw those conclusions, while the actual stats that prove my point are there for anyone to see.

And it has everything to do with the topic at hand, because you're trying to break down my opinion by portraying me the way you do. Which isn't even correct, so technically you just showed us your incompetence twice.

I don't know if you're intentionally being like this but it's making you look really bad my man.

Wow people sure can pile on and make a thread get weird. In any event, why would it change the timing one bit? I don't see how it would. The adjustment proposed is rather than how HARD I press the button governing whether my hitter takes a full swing, then this action is tied to how long I hold the button down? That actually sounds like a really good idea that wouldn't effect timing windows in the slightest. I still start my timing at exactly the same point, I just need to train myself to hold the button down through the swing to swing and if, at any point, I decide "oh [censored] I need to take this splitter" I just let go.

Actually sounds better than the current setup for sure.

SDS

@hegone44 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

And yet your online ranking is only 400. I don't have to dig between your CPU games, because nobody cares about your BR record.

This thread was more specifically for DD RS which I strictly play. I wasn't talking about H2H casual online with friends, or CPU, or Battle Royale, which these game modes does not allow you to accumulate ranked points, nor the opportunity to reach WS Division. Maybe check swinging isn't an issue in those game modes, I don't know, because I really don't play them. So if you're not experiencing the same thing, then that's great. But there are others that are, just do a search in this forum related to check swinging...I can't be that special, that it only happens to me.

And I wasn't being hateful previously, which by the way, I find it funny being accused of being hateful by somebody who doesn't like my idea and who had a couple posts deleted, lol hilarious. I guess you couldn't read between the lines when I mentioned that even if you didn't like my idea, it wouldn't effect you if they implemented it because it would be an option for users, and not embedded as a standard default. Your responses about your record are irrelevant and has nothing to do with the topic at hand.

I'm done.

My Ranked Seasons ranking is 400 because I haven't played Ranked Seasons since September. The thing that really matters is my record which is 115-35, over the span when I WAS still playing RS and I made WS every single month with relative ease, unlike you.

Don't forget I'm only bringing this stuff up because you are trying to portray me as someone who doesn't know what he's talking about and doesn't play "RS DD" the way you do. You couldn't be more wrong and you're looking at the wrong stats to draw those conclusions, while the actual stats that prove my point are there for anyone to see.

And it has everything to do with the topic at hand, because you're trying to break down my opinion by portraying me the way you do. Which isn't even correct, so technically you just showed us your incompetence twice.

I don't know if you're intentionally being like this but it's making you look really bad my man.

Wow people sure can pile on and make a thread get weird. In any event, why would it change the timing one bit? I don't see how it would. The adjustment proposed is rather than how HARD I press the button governing whether my hitter takes a full swing, then this action is tied to how long I hold the button down? That actually sounds like a really good idea that wouldn't effect timing windows in the slightest. I still start my timing at exactly the same point, I just need to train myself to hold the button down through the swing to swing and if, at any point, I decide "oh [censored] I need to take this splitter" I just let go.

Actually sounds better than the current setup for sure.

...then the plate discipline rating dictates the size of the window during which time I can check my swing. Would work much like the larger/smaller green area in throwing windows for defensive players. A guy like Tony Gwynn would have a huge window during which if I let go he'll check a swing, a guy like Joey Gallo I'd have to decide a lot sooner to take.

This also aligns A LOT more closely with how real baseball players prepare to take a swing, where every swing sequence begins with intent to hit and the hitter decides to cut it off to take.

SDS

@hegone44 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@hegone44 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

And yet your online ranking is only 400. I don't have to dig between your CPU games, because nobody cares about your BR record.

This thread was more specifically for DD RS which I strictly play. I wasn't talking about H2H casual online with friends, or CPU, or Battle Royale, which these game modes does not allow you to accumulate ranked points, nor the opportunity to reach WS Division. Maybe check swinging isn't an issue in those game modes, I don't know, because I really don't play them. So if you're not experiencing the same thing, then that's great. But there are others that are, just do a search in this forum related to check swinging...I can't be that special, that it only happens to me.

And I wasn't being hateful previously, which by the way, I find it funny being accused of being hateful by somebody who doesn't like my idea and who had a couple posts deleted, lol hilarious. I guess you couldn't read between the lines when I mentioned that even if you didn't like my idea, it wouldn't effect you if they implemented it because it would be an option for users, and not embedded as a standard default. Your responses about your record are irrelevant and has nothing to do with the topic at hand.

I'm done.

My Ranked Seasons ranking is 400 because I haven't played Ranked Seasons since September. The thing that really matters is my record which is 115-35, over the span when I WAS still playing RS and I made WS every single month with relative ease, unlike you.

Don't forget I'm only bringing this stuff up because you are trying to portray me as someone who doesn't know what he's talking about and doesn't play "RS DD" the way you do. You couldn't be more wrong and you're looking at the wrong stats to draw those conclusions, while the actual stats that prove my point are there for anyone to see.

And it has everything to do with the topic at hand, because you're trying to break down my opinion by portraying me the way you do. Which isn't even correct, so technically you just showed us your incompetence twice.

I don't know if you're intentionally being like this but it's making you look really bad my man.

Wow people sure can pile on and make a thread get weird. In any event, why would it change the timing one bit? I don't see how it would. The adjustment proposed is rather than how HARD I press the button governing whether my hitter takes a full swing, then this action is tied to how long I hold the button down? That actually sounds like a really good idea that wouldn't effect timing windows in the slightest. I still start my timing at exactly the same point, I just need to train myself to hold the button down through the swing to swing and if, at any point, I decide "oh [censored] I need to take this splitter" I just let go.

Actually sounds better than the current setup for sure.

...then the plate discipline rating dictates the size of the window during which time I can check my swing. Would work much like the larger/smaller green area in throwing windows for defensive players. A guy like Tony Gwynn would have a huge window during which if I let go he'll check a swing, a guy like Joey Gallo I'd have to decide a lot sooner to take.

This also aligns A LOT more closely with how real baseball players prepare to take a swing, where every swing sequence begins with intent to hit and the hitter decides to cut it off to take.

You can already do this by playing on pure analog hitting. Push the stick halfway, you won't swing. Push it all the way, you swing. Problem solved.

I respectfully disagree with your and OPs opinion on the matter. Everything else mentioned is between him and me.

SDS

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@hegone44 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@hegone44 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@onnagood1 said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@Red_Ted_is_back said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

@raesONE said in SDS Please Consider Adding 'Button Accuracy' To Zone/Directional Hitting Interface:

Check swinging worked fine in previous years, where if you just tapped the button it would check swing and if you firmly pressed it, it would swing. It's kinda hard to explain, but I'm sure you understand what I mean by this. It's a feeling you develop.

This is the first year where check swinging is broken and seems random, so it would make much more sense to reverse whatever it is they changed when it comes to the check swing mechanics.

It's not been like this (tap = checkswing, firm press = swing) for quite a few years. From 17 and possibly earlier it would seem random which make me think that it varies depending on the player's plate discipline. Caveat: referring to offline play in Franchise and Conquest; not sure about online.

What you say is correct, the plate discipline stat does impact the ability to successfully check swing. I personally haven't had issues with it in previous years, nor do a lot of people I know and play this game a lot. This is the first year we all agree it feels out of sync and random.

Either way, OPs suggestion doesn't sound like the solution to me based on the input arguments I made earlier.

You're completely wrong.

I strictly play online DD RS. Considering that you strictly play offline against the CPU, I wouldn't expect you to understand. Hitting playing offline vs. online is like night and day. Check swinging issue happens regardless who the player is or what his discipline attribute is. For example, 99 Bellinger is maxed out at 125 discipline stat and still often swings through on check swings. It happens often online no matter the discipline attribute level or the player.

Furthermore, your point of adding an extra layer being overkill and backfiring is pointless. Overkill, huh? If the concept is that complicating to you, then you could keep the way things are, nothing would change. However, if it were available, it would just give an added option for those of us who would prefer having a little bit more control of the check swinging aspect as opposed to the total randomness. It's sort of like faking a shot vs. taking the shot in hockey, or doing a pump fake vs. taking the shot in basketball....same concept, just applied to baseball.

This offline only player who doesn't understand the game is currently 24-0 in BR. Page 1 and page 5 of my game history. You gotta dig a little between all those CPU games I play 🙂

And yet your online ranking is only 400. I don't have to dig between your CPU games, because nobody cares about your BR record.

This thread was more specifically for DD RS which I strictly play. I wasn't talking about H2H casual online with friends, or CPU, or Battle Royale, which these game modes does not allow you to accumulate ranked points, nor the opportunity to reach WS Division. Maybe check swinging isn't an issue in those game modes, I don't know, because I really don't play them. So if you're not experiencing the same thing, then that's great. But there are others that are, just do a search in this forum related to check swinging...I can't be that special, that it only happens to me.

And I wasn't being hateful previously, which by the way, I find it funny being accused of being hateful by somebody who doesn't like my idea and who had a couple posts deleted, lol hilarious. I guess you couldn't read between the lines when I mentioned that even if you didn't like my idea, it wouldn't effect you if they implemented it because it would be an option for users, and not embedded as a standard default. Your responses about your record are irrelevant and has nothing to do with the topic at hand.

I'm done.

My Ranked Seasons ranking is 400 because I haven't played Ranked Seasons since September. The thing that really matters is my record which is 115-35, over the span when I WAS still playing RS and I made WS every single month with relative ease, unlike you.

Don't forget I'm only bringing this stuff up because you are trying to portray me as someone who doesn't know what he's talking about and doesn't play "RS DD" the way you do. You couldn't be more wrong and you're looking at the wrong stats to draw those conclusions, while the actual stats that prove my point are there for anyone to see.

And it has everything to do with the topic at hand, because you're trying to break down my opinion by portraying me the way you do. Which isn't even correct, so technically you just showed us your incompetence twice.

I don't know if you're intentionally being like this but it's making you look really bad my man.

Wow people sure can pile on and make a thread get weird. In any event, why would it change the timing one bit? I don't see how it would. The adjustment proposed is rather than how HARD I press the button governing whether my hitter takes a full swing, then this action is tied to how long I hold the button down? That actually sounds like a really good idea that wouldn't effect timing windows in the slightest. I still start my timing at exactly the same point, I just need to train myself to hold the button down through the swing to swing and if, at any point, I decide "oh [censored] I need to take this splitter" I just let go.

Actually sounds better than the current setup for sure.

...then the plate discipline rating dictates the size of the window during which time I can check my swing. Would work much like the larger/smaller green area in throwing windows for defensive players. A guy like Tony Gwynn would have a huge window during which if I let go he'll check a swing, a guy like Joey Gallo I'd have to decide a lot sooner to take.

This also aligns A LOT more closely with how real baseball players prepare to take a swing, where every swing sequence begins with intent to hit and the hitter decides to cut it off to take.

You can already do this by playing on pure analog hitting. Push the stick halfway, you won't swing. Push it all the way, you swing. Problem solved.

I respectfully disagree with your and OPs opinion on the matter. Everything else mentioned is between him and me.

This is hilarious.

Once again, here you are chiming in with irrelevant information. I never once mentioned anything about pure analog hitting, and it's because I don't use analog hitting. Nor do I have any interest in switching over to analog from zone hitting. That's the great thing about having options, is using what works best for you and what feels most comfortable to you.

And there is absolutely nothing between you and I. I can see clearly now, that you're just a hater, even opposing others that agree with the idea proposed. The thing I find most amusing is that even though you are against this idea, you keep voicing your opinion about it when it's something that wouldn't even effect you. The topic is not even argumentative or debatable since the idea was introduced as an OPTION and not a standard type of play which I've mentioned a few times now. So just go away lol.