Why can't I hit?
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Anyone know the input lag on ASUS vg249q monitor can't find it anywhere. Thanks guys.
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@John3221 said in Why can't I hit?:
Anyone know the input lag on ASUS vg249q monitor can't find it anywhere. Thanks guys.
I can't find information on that model specifically, but on https://displaylag.com/display-database/ it looks like all the ASUS monitors they tested that were manufactured in the last few years have input lag ranging from 9ms to 12ms.. Interestingly, the best TVs aren't far behind at all (my specific model was tested at 12ms), so I'm starting to think maybe most of the benefit of a monitor is due to something else, maybe the smaller screen or some other aspect of the display that isn't related to input lag. Also interestingly, it seems like some of the value of the high end monitors has to do with their higher and variable refresh rates, but the PS4 is capped at 60Hz so you're not seeing any of those benefits.
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I’m 40 and about 20 games over .500 in RS. I made WS in a couple of years ago, then didn’t buy the game again until now because that grind wore me out in DD.
The highest I’ve been this year is 750. I play on a monitor, use Kontrol Freaks, and can’t hit very well.
I attribute this to switching my ISP from Spectrum to ATT. I’m at 12mbps tops with them.
I think connection makes a huge difference. Sometimes I have games where I can react and everything feels like it should.
Other games that FB is a complete blur and I can’t time it no matter what and I end up quitting because it isn’t fun.
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@rAtbAby407 said in Why can't I hit?:
I’m 40 and about 20 games over .500 in RS. I made WS in a couple of years ago, then didn’t buy the game again until now because that grind wore me out in DD.
The highest I’ve been this year is 750. I play on a monitor, use Kontrol Freaks, and can’t hit very well.
I attribute this to switching my ISP from Spectrum to ATT. I’m at 12mbps tops with them.
I think connection makes a huge difference. Sometimes I have games where I can react and everything feels like it should.
Other games that FB is a complete blur and I can’t time it no matter what and I end up quitting because it isn’t fun.
Plus the connection is a combination of your internet (which you have some control over) and your opponent's (which you don't). I've read some comments on here about SDS needing to implement ping-based matchmaking; I don't really know enough about the technology to know how much of a solution that would be, but pitch speeds fluctuating pretty dramatically from game to game is... Not great.
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