Pitches down the middle?
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I should preface this my noting that I do consider myself an sds fanboy. But, I do enjoy these forums, and I do mostly understand how people can get frustrated, even if I don’t agree with them. Having said that....
I have no idea what people are talking about when they say pitches are forced down the middle. I’ve only played about 20 rs, but I’ve played about 150 games to get rewards in the last two events. In none of those games have I felt that a pitch was pulled directly over the middle when I had perfect input. I use analog. If I hit the line and hit the circle the pitch goes where I want it to. It’s not always in the exact spot, but I can expect that based on player attributes, pitcher confidence, etc.
I am not trying to troll. Just trying to understand if this is hyperbole or if there is something about my connection where I don’t have this problem. This is obviously a very common issue that people have. Just trying to understand. Thanks.
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I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claims -
There’s definitely something wrong with the accuracy. Might just be the meter, but I have the same issue as the poster above. No matter the control rating pitches leak towards the middle. Sometimes even on perfect releases. Such a buzzkill cause as soon as you see it leaking you already know it’s going to be hit 450 feet
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@Ron_DiGittie said in Pitches down the middle?:
I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claimsI've come to the realization I am not a good hitter, but I however think of myself as a good pitcher and I really enjoy pitching on the game. I like to think I am hard to pattern when I'm on my A game and can hold my own on the mound. I don't think pitch location should be 100% correct every time, but at the same time when I have the fat yellow bar and I hit it perfect I should get my location.
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I use Classic cause I'm lazy and it happens maybe once a game. May be all that's needed in the grand scheme of things, but to say it's every pitch is ludicrous.
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I have mixed thoughts on this also. I know @D_e_m_I_s_E brings this topic up a lot. It is very hard to locate with someone like Chapmen. (Control obviously) I’ve thrown so many meat balls with him that I thought should have been painting better with perfect release. But a perfect release w a pitcher with bad control should not be painted as well as someone with a perfect release with good/ great control. I use analog too.
But I’m slowly beginning to agree with you. I’ve pitched no run gems with Buehrle and Robin in events so far. Have yet to give up a run with both games. I could not believe how well I was dotting the corners with everything. Decent opponent records also. I’m not at system to see what his control is but man. I would take that kind of location all day over velocity. He doesn’t throw hard at all.
My point is the game is correct by not allowing a bad control perfect release to be just as effective with a good / great control perfect release. Otherwise what’s the point of control if analog push down and time for the two mentioned type of pitchers is the exact same %’s of perfect release’s.
Pitchers need more love with strikes called making the slightest contact with the paint. That would change the game for the better immensely IMO
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@matthembree44 said in Pitches down the middle?:
@Ron_DiGittie said in Pitches down the middle?:
I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claimsI've come to the realization I am not a good hitter, but I however think of myself as a good pitcher and I really enjoy pitching on the game. I like to think I am hard to pattern when I'm on my A game and can hold my own on the mound. I don't think pitch location should be 100% correct every time, but at the same time when I have the fat yellow bar and I hit it perfect I should get my location.
Pitching has been my strength in the show and IRL so I know how it feels to actually hang pitches and how to work hitters. I’m not asking for 100% on the perfect feedback cuz that’s just baseball. I am however asking to not get bitten in the back by pitches that should either be a ball or travel 50 feet rolling to the mound. They should not be hung at the frequency they do
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@TheSteele said in Pitches down the middle?:
I'm not sure its pitches being forced down the middle but feedback is all over the place. I don't have this issue vs CPU, only in RS.
What do you mean feedback is all over the place?
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@Ron_DiGittie said in Pitches down the middle?:
I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claimsSo, I just haven’t seen this. I do know that if my pitcher has low energy or a certain pitch has low confidence, I expect that there will be more variability in the result, even with perfect input. So, maybe I avoid using those pitches in certain instances where I really want to hit my spot, and that’s why I don’t see this issue. But even when I do use those pitches, I still don’t see good input on the corners resulting in a pitch down the middle.
Now, we can have a discussion whether those things should play a role when you have “perfect” input. But, I don’t want to go there.
Maybe this is why I don’t see this. Maybe I am just expecting some variability in certain situations. That’s why it doesn’t frustrate me as much as it does others.
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@TheSteele said in Pitches down the middle?:
I'm not sure its pitches being forced down the middle but feedback is all over the place. I don't have this issue vs CPU, only in RS.
Another reason I think it is connection based. I have zero issues against the cpu unless I just miss which is understandable. Online is completely different.
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@D_e_m_I_s_E said in Pitches down the middle?:
@TheSteele said in Pitches down the middle?:
I'm not sure its pitches being forced down the middle but feedback is all over the place. I don't have this issue vs CPU, only in RS.
Another reason I think it is connection based. I have zero issues against the cpu unless I just miss which is understandable. Online is completely different.
What do you mean by connection issues in this case? Do you notice a difference in this between when you hardwire or use your hotspot? I am hardwired, and I don’t see this as an issue. My question was meant to be about online only.
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@MathMan5072 said in Pitches down the middle?:
@D_e_m_I_s_E said in Pitches down the middle?:
@TheSteele said in Pitches down the middle?:
I'm not sure its pitches being forced down the middle but feedback is all over the place. I don't have this issue vs CPU, only in RS.
Another reason I think it is connection based. I have zero issues against the cpu unless I just miss which is understandable. Online is completely different.
What do you mean by connection issues in this case? Do you notice a difference in this between when you hardwire or use your hotspot? I am hardwired, and I don’t see this as an issue. My question was meant to be about online only.
Games have to code for the different pings in the game. All games have to have this code. You simply can't match people with 30 ping against people with 150 ping no matter what you try to do. The game will not be fair. It is just a fact that most gamers don't have good internet. Therefore, these companies code to try to give the best results to the majority of gamers. It is a business decision to help the "greater good." Problem is people with really good or really bad internet get left in the cold.
If the game matched based on ping, the game would be smoother for everyone. 95 would look more like 95 at all times instead of 90 and 120. I think that is why you also see these patches not really helping. They are tweaking things but the root of the problem is not getting addressed. This has been an issue since 17 and hasn't changed.
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Are you insane? Pitches hang and go straight down the middle on good input. Once again this is the oh sds nothing is wrong post bs. The game is broken and the top players even think it is
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@D_e_m_I_s_E said in Pitches down the middle?:
@MathMan5072 said in Pitches down the middle?:
@D_e_m_I_s_E said in Pitches down the middle?:
@TheSteele said in Pitches down the middle?:
I'm not sure its pitches being forced down the middle but feedback is all over the place. I don't have this issue vs CPU, only in RS.
Another reason I think it is connection based. I have zero issues against the cpu unless I just miss which is understandable. Online is completely different.
What do you mean by connection issues in this case? Do you notice a difference in this between when you hardwire or use your hotspot? I am hardwired, and I don’t see this as an issue. My question was meant to be about online only.
Games have to code for the different pings in the game. All games have to have this code. You simply can't match people with 30 ping against people with 150 ping no matter what you try to do. The game will not be fair. It is just a fact that most gamers don't have good internet. Therefore, these companies code to try to give the best results to the majority of gamers. It is a business decision to help the "greater good." Problem is people with really good or really bad internet get left in the cold.
If the game matched based on ping, the game would be smoother for everyone. 95 would look more like 95 at all times instead of 90 and 120. I think that is why you also see these patches not really helping. They are tweaking things but the root of the problem is not getting addressed. This has been an issue since 17 and hasn't changed.
I don’t disagree with you. But, how would that affect perfect pitches in this case? I can see this impact how fast the kids ball looks to me or how what I see on my screen is different than what you see when the ball is in play. But, i swear I have never had this pitching issue with the ball going down the middle on perfect input, and I don’t think you can get much better internet than what I have.
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@Ron_DiGittie said in Pitches down the middle?:
I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claimsAnd kluber never misses his spot in real life. If every pitcher was perfect they all would be cy young. Real baseball is doing everything to get more action in the game and I love everything sds did. Really makes it a lot of fun instead who every can score wins. Real games are not like that.
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@MathMan5072 said in Pitches down the middle?:
@Ron_DiGittie said in Pitches down the middle?:
I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claimsSo, I just haven’t seen this. I do know that if my pitcher has low energy or a certain pitch has low confidence, I expect that there will be more variability in the result, even with perfect input. So, maybe I avoid using those pitches in certain instances where I really want to hit my spot, and that’s why I don’t see this issue. But even when I do use those pitches, I still don’t see good input on the corners resulting in a pitch down the middle.
Now, we can have a discussion whether those things should play a role when you have “perfect” input. But, I don’t want to go there.
Maybe this is why I don’t see this. Maybe I am just expecting some variability in certain situations. That’s why it doesn’t frustrate me as much as it does others.
There is a variability to each pitch. Each one has its own confidence and control, although not viewable on the game. MovieGamingTV on YouTube recently made a video show some of these stats for pitchers. I know energy and total confidence is also factored in. When I throw pitches with a perfect input but lower confidence I understand getting hung and rocked. But having multiple instances when 99 Kluber has the big bar and i aim slurves at the other batters box and they end up down the middle, that’s when I lose my mind lol.
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@beanball0571 said in Pitches down the middle?:
Are you insane? Pitches hang and go straight down the middle on good input. Once again this is the oh sds nothing is wrong post bs. The game is broken and the top players even think it is
I am not trying to just blindly defend sds here. And, I will admit other issues, but I honestly don’t know what you mean when you say this. I am not saying that this doesn’t happen to you. I’m just trying to understand why it doesn’t happen to me. In almost 200 online games I have not once had a pitch down the middle when I had perfect input and was trying to throw the ball in the corner or out of the zone. Now, I’m not saying that it hits the perfect spot I wanted it to. As I said above, I expect some variability in the result.
As for my sanity, that is in question after 61 days of quarantine. But, I don’t believe that would impact how I’m viewing this game.
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@JWKEEP_ said in Pitches down the middle?:
@Ron_DiGittie said in Pitches down the middle?:
I use meter so there’s different outputs from there already.
BUT,
I have had the big yellow bar with 99 kluber and he hangs a slurve on 0-2 right down the D when the pitch is aimed low and away with the blue trail AND perfect pitch accuracy as it claimsAnd kluber never misses his spot in real life. If every pitcher was perfect they all would be cy young. Real baseball is doing everything to get more action in the game and I love everything sds did. Really makes it a lot of fun instead who every can score wins. Real games are not like that.
There are many things that have been done right by real baseball. Some more runs on non-HR hits would be fun but that’s a game to game thing and I would like to be able to bounce pitches without them ending up in someone’s nachos in the upper deck lol. Plenty of bounced pitches and I’ve had good enough AND bad enough pitching input to deserve more awful pitches in the dirt
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@MathMan5072 said in Pitches down the middle?:
@D_e_m_I_s_E said in Pitches down the middle?:
@MathMan5072 said in Pitches down the middle?:
@D_e_m_I_s_E said in Pitches down the middle?:
@TheSteele said in Pitches down the middle?:
I'm not sure its pitches being forced down the middle but feedback is all over the place. I don't have this issue vs CPU, only in RS.
Another reason I think it is connection based. I have zero issues against the cpu unless I just miss which is understandable. Online is completely different.
What do you mean by connection issues in this case? Do you notice a difference in this between when you hardwire or use your hotspot? I am hardwired, and I don’t see this as an issue. My question was meant to be about online only.
Games have to code for the different pings in the game. All games have to have this code. You simply can't match people with 30 ping against people with 150 ping no matter what you try to do. The game will not be fair. It is just a fact that most gamers don't have good internet. Therefore, these companies code to try to give the best results to the majority of gamers. It is a business decision to help the "greater good." Problem is people with really good or really bad internet get left in the cold.
If the game matched based on ping, the game would be smoother for everyone. 95 would look more like 95 at all times instead of 90 and 120. I think that is why you also see these patches not really helping. They are tweaking things but the root of the problem is not getting addressed. This has been an issue since 17 and hasn't changed.
I don’t disagree with you. But, how would that affect perfect pitches in this case? I can see this impact how fast the kids ball looks to me or how what I see on my screen is different than what you see when the ball is in play. But, i swear I have never had this pitching issue with the ball going down the middle on perfect input, and I don’t think you can get much better internet than what I have.
Similar to when you are playing COD and on your screen you are around the corner but get shot. The server doesn't see you as being around the corner. Therefore, the shot counts.
I obviously don't have access to the data that SDS does so it is all just speculation on my part based on my experiences and research. A ping indicator would also allow me to see how my network is doing. That is what I liked about PUBG. They didn't start with you being able to access your network settings on console but eventually did. When wired on fiber, I rarely pinged over 30 to servers in both Ohio and Texas. That ping is excellent. I highly doubt mine on The Show is much different.