This was an inning ending double play...
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Trout does not have an average arm anymore. Check it.
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@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
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@Nanthrax_1 said in This was an inning ending double play...:
Trout does not have an average arm anymore. Check it.
I do see he has been upgraded. When did that happen? Because I also have him in CF and havent thrown anyone out with him, throws are always up the line, and they are throws where he was in far better position than leaning out to his left.
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@Jbob811 said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
Yes, if those pitches you are throwing are..
A - badly rated pitches by control/movement
B - low confidence on those pitches
C - user input of course
D - overall pitcher confidence and control -
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitch selection has nothing to do with pitch location. If this game rewarded user input we wouldn’t be talking about this. Pitches going over the middle is a problem in this game and there’s no excuse for it.
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@Nanthrax_1 said in This was an inning ending double play...:
@Jbob811 said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
Yes, if those pitches you are throwing are..
A - badly rated pitches by control/movement
B - low confidence on those pitches
C - user input of course
D - overall pitcher confidence and controlI was using Sale for the change, excellent control and confidence was good.
Neris for the splitter, couldnt tell you his control rating on that pitch, but the pitch confidence was high. I have an ERA under 3 with him so he isnt a bad pitcher.
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@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitch selection has nothing to do with pitch location. If this game rewarded user input we wouldn’t be talking about this. Pitches going over the middle is a problem in this game and there’s no excuse for it.
This is wrong. As the devs have stated multiple times in pre launch streams, pitch selection will dramatically affect location and effectiveness. If you spam a non secondary for instance, you will leave it in an undesired spot eventually.
As my previous post says, those 4 things on top of this will affect your location
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@Nanthrax_1 said in This was an inning ending double play...:
@Jbob811 said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
Yes, if those pitches you are throwing are..
A - badly rated pitches by control/movement
B - low confidence on those pitches
C - user input of course
D - overall pitcher confidence and control@Nanthrax_1 said in This was an inning ending double play...:
@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitch selection has nothing to do with pitch location. If this game rewarded user input we wouldn’t be talking about this. Pitches going over the middle is a problem in this game and there’s no excuse for it.
This is wrong. As the devs have stated multiple times in pre launch streams, pitch selection will dramatically affect location and effectiveness. If you spam a non secondary for instance, you will leave it in an undesired spot eventually.
As my previous post says, those 4 things on top of this will affect your location
Rewarding user input is not wrong. It should always be the deciding factor otherwise why even try if perfect doesn’t mean perfect. It’s just another example of the simulation taking away from user input.
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@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
@Jbob811 said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
Yes, if those pitches you are throwing are..
A - badly rated pitches by control/movement
B - low confidence on those pitches
C - user input of course
D - overall pitcher confidence and control@Nanthrax_1 said in This was an inning ending double play...:
@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitch selection has nothing to do with pitch location. If this game rewarded user input we wouldn’t be talking about this. Pitches going over the middle is a problem in this game and there’s no excuse for it.
This is wrong. As the devs have stated multiple times in pre launch streams, pitch selection will dramatically affect location and effectiveness. If you spam a non secondary for instance, you will leave it in an undesired spot eventually.
As my previous post says, those 4 things on top of this will affect your location
Rewarding user input is not wrong. It should always be the deciding factor otherwise why even try if perfect doesn’t mean perfect. It’s just another example of the simulation taking away from user input.
If that was the case, then a 60 overall would perform no different than a 90 overall.... What's the point of diamond dynasty at all.
All cards would be equal -
@Nanthrax_1 said in This was an inning ending double play...:
@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
@Jbob811 said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
Yes, if those pitches you are throwing are..
A - badly rated pitches by control/movement
B - low confidence on those pitches
C - user input of course
D - overall pitcher confidence and control@Nanthrax_1 said in This was an inning ending double play...:
@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitch selection has nothing to do with pitch location. If this game rewarded user input we wouldn’t be talking about this. Pitches going over the middle is a problem in this game and there’s no excuse for it.
This is wrong. As the devs have stated multiple times in pre launch streams, pitch selection will dramatically affect location and effectiveness. If you spam a non secondary for instance, you will leave it in an undesired spot eventually.
As my previous post says, those 4 things on top of this will affect your location
Rewarding user input is not wrong. It should always be the deciding factor otherwise why even try if perfect doesn’t mean perfect. It’s just another example of the simulation taking away from user input.
If that was the case, then a 60 overall would perform no different than a 90 overall.... What's the point of diamond dynasty at all.
All cards would be equalBecause there’s still differences in stats like velocity and break for pitchers and power/vision for hitters. Then of course you have things like speed and arm strength, just to name a few. So yes, a 60 would perform differently than a 90.
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@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
@Jbob811 said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitches floating up 2 feet from where they were aimed is bad selection? Pitches not locating anywhere near where you aimed them is out of our control.
Yes, if those pitches you are throwing are..
A - badly rated pitches by control/movement
B - low confidence on those pitches
C - user input of course
D - overall pitcher confidence and control@Nanthrax_1 said in This was an inning ending double play...:
@C_ypress_H_ill said in This was an inning ending double play...:
@Nanthrax_1 said in This was an inning ending double play...:
That play happened because of lag/bad connection. That has always been the case when you see those plays.
The first bit, purely your opponent capitalized on bad pitch selection..
Pitch selection has nothing to do with pitch location. If this game rewarded user input we wouldn’t be talking about this. Pitches going over the middle is a problem in this game and there’s no excuse for it.
This is wrong. As the devs have stated multiple times in pre launch streams, pitch selection will dramatically affect location and effectiveness. If you spam a non secondary for instance, you will leave it in an undesired spot eventually.
As my previous post says, those 4 things on top of this will affect your location
Rewarding user input is not wrong. It should always be the deciding factor otherwise why even try if perfect doesn’t mean perfect. It’s just another example of the simulation taking away from user input.
If that was the case, then a 60 overall would perform no different than a 90 overall.... What's the point of diamond dynasty at all.
All cards would be equalBecause there’s still differences in stats like velocity and break for pitchers and power/vision for hitters. Then of course you have things like speed and arm strength, just to name a few. So yes, a 60 would perform differently than a 90.
Velocity doesn't add rating.. control, movement, /9s, etc. do..
And in your world, control ratings wouldn't matter. A perfect input would equal the same result. A 60 would locate as good as a 90.. which simply is not the case, nor should it. Every pitch has different control, movement, pitcher /9's, confidence, clutch countering hitter clutch, situation, pitch sequence, etc.
Understanding that helps improve and helps with not throwing meatballs
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