• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Something we should be able to agree on finally

Scheduled Pinned Locked Moved Diamond Dynasty
14 Posts 9 Posters 667 Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    replied to Guest on last edited by
    #3

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    raesONE_PSNR 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #4

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    nflman2033_PSNN 1 Reply Last reply
    1
  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    replied to Guest on last edited by
    #5

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    Oh I know, but they said in the stream guys with over 80 power would hit HRs with perfect perfect fly, it's not true.

    raesONE_PSNR maskedgrappler_PSNM JEEZY-E_PSNJ 3 Replies Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by raesONE_PSN
    #6

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    Oh I know, but they said in the stream guys with over 80 power would hit HRs with perfect perfect fly, it's not true.

    Ah okay gotcha. But what they said on that stream is that 80 is the sort of minimal threshold to hit homeruns, which also doesn't mean you can't hit homeruns with lower power guys. They also said that 100 power is preferred to hit bombs consistently if I'm not mistaking.

    nflman2033_PSNN 1 Reply Last reply
    0
  • nflman2033_PSNN Offline
    nflman2033_PSNN Offline
    nflman2033_PSN
    replied to Guest on last edited by
    #7

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    Oh I know, but they said in the stream guys with over 80 power would hit HRs with perfect perfect fly, it's not true.

    Ah okay gotcha. But what they said on that stream is that 80 is the sort of minimal threshold to hit homeruns, which also doesn't mean you can't hit homeruns with lower power guys. They so said that 100 power is preferred to hit bombs consistently if I'm not mistaking.

    I'd have to go back to see. I just thought they said 80 was the threshold that it would always be a HR, but would still see guys with under, it just wouldn't be every time.

    Perfect perfect flys to the warning track are the only times I am aggravated with hitting, other than that I am more upset with fielding.

    raesONE_PSNR 1 Reply Last reply
    2
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #8

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    Oh I know, but they said in the stream guys with over 80 power would hit HRs with perfect perfect fly, it's not true.

    Ah okay gotcha. But what they said on that stream is that 80 is the sort of minimal threshold to hit homeruns, which also doesn't mean you can't hit homeruns with lower power guys. They so said that 100 power is preferred to hit bombs consistently if I'm not mistaking.

    I'd have to go back to see. I just thought they said 80 was the threshold that it would always be a HR, but would still see guys with under, it just wouldn't be every time.

    Perfect perfect flys to the warning track are the only times I am aggravated with hitting, other than that I am more upset with fielding.

    Yeah we agree on that lol.

    1 Reply Last reply
    1
  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    replied to Guest on last edited by
    #9

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    Oh I know, but they said in the stream guys with over 80 power would hit HRs with perfect perfect fly, it's not true.

    It was true when they said it, for like 3 whole days.

    1 Reply Last reply
    4
  • JEEZY-E_PSNJ Offline
    JEEZY-E_PSNJ Offline
    JEEZY-E_PSN
    replied to Guest on last edited by
    #10

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    @nflman2033 said in Something we should be able to agree on finally:

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    Yeah, my issue isnt that perfect perfect aren't always hits, my issue is when I see a less than 100mph with a guy I know can hit more than 100mph we were told it was supposed to yield max exit velocity, that isnt always true. Just like guys with bomber quirk should have been no doubt and that doesn't happen either.

    But let's face it, fielding is still bigger headache

    I hear what you're saying, I don't understand how exit velocities can be lower than the velocity of the thrown pitch with good contact. That's an issue imo. Make no mistake about the bomber quirk though, that does nothing extra; it's just an indication that the guy has power beyond a certain threshold. So whenever a card goes over that threshold, it receives that perk. These are passive quirks, they don't do anything unlike active quirks like red 'Dead Red' or 'Breaking Ball hitter'.

    Oh I know, but they said in the stream guys with over 80 power would hit HRs with perfect perfect fly, it's not true.

    they still hit homeruns, its just not every time they hit perfect/perfect. That is by design though, balances the stats, when you have line ups that have guys with 80+ power 1 through 8 it would make the game pretty long and boring watching every swing go for a HR. Every year this game needs some balancing, when they do find the balance some people hate it, while others enjoy it. I don't envy the devs at SDS at all.

    1 Reply Last reply
    0
  • Demicco2_PSND Offline
    Demicco2_PSND Offline
    Demicco2_PSN
    wrote on last edited by
    #11

    My only issue is I’m getting perfect/ perfect ground ball, and sometimes it’s a line drive right to an infielder . Has anybody else come across this? Not mad it’s an out just weird how it’s not a ground ball.

    1 Reply Last reply
    0
  • waterloo42_PSNW Offline
    waterloo42_PSNW Offline
    waterloo42_PSN
    wrote on last edited by
    #12

    Here is what happened with my last game

    Perfect Contact Hits (Perfect-Perfect)
    Kiermaier: 103 mph (Kiermaier doubled to right. )
    Meadows: 109 mph (Meadows grounded out to 2B (4-3). )
    Adames: 103 mph (Adames homered to left (417 feet). 1 RBI)
    Kiermaier: 100 mph (Kiermaier grounded out to 2B (4-3). )
    McKay: 105 mph (McKay batted out to 1B (L3). )

    Only 1 home run and i don’t see a problem with that.

    1 Reply Last reply
    0
  • hegone44_PSNH Offline
    hegone44_PSNH Offline
    hegone44_PSN
    wrote on last edited by
    #13

    Batted balls with exit velocity above 100 MPH recorded an average around .620 in 2019. So i'd expect to get a hit 6 or 7 times out of 10 on average. I'd guess that's correct for perfect/perfect. In fact, I bet my average with that feedback is even higher than that - I feel like I can count the perfect/perfect outs on one hand in 40 games.

    1 Reply Last reply
    0
  • TheOnlyYetti_PSNT Offline
    TheOnlyYetti_PSNT Offline
    TheOnlyYetti_PSN
    wrote on last edited by
    #14

    @raesONE said in Something we should be able to agree on finally:

    I don't agree with that because the ball can still be lined towards an infielder or outfielder with 200mph exit velo for all I care, all they have to do is stick the glove out and it's an out. So I don't think these should ALWAYS be hits. I do agree that perfect/perfect hits should result in hits the majority of the time, something like 70/30.

    It’s a “simulation” game. That may be the most as

    1 Reply Last reply
    0
  • A admin locked this topic on

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.