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I’m content w pitching and here’s why...

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  • B Offline
    B Offline
    bonion
    wrote on last edited by bonion
    #12

    @onnagood1 its cool man you don’t have to value my opinion. I have over 1069 games played. Many DD friendlies with HOF and Legend settings and hella lot of events.

    I can’t value your opinion either with 218 games played

    1 Reply Last reply
    0
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #13

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    Night and day are two halves of one whole.

    Huh? No, not two halves of one whole....

    I meant night and day as a figure of speech to describe the stark difference between playing online DD RS vs. playing against CPU. I really had to explain that to you? LOL

    1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by raesONE_PSN
    #14

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    onnagood1_PSNO 1 Reply Last reply
    6
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #15

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    raesONE_PSNR 1 Reply Last reply
    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    replied to Guest on last edited by
    #16

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    That's a weird assumption based on my statement. But it does prove my point. Interesting, thank you for this.

    onnagood1_PSNO 1 Reply Last reply
    3
  • kingss35_PSNK Offline
    kingss35_PSNK Offline
    kingss35_PSN
    replied to Guest on last edited by
    #17

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    He’s right tho. Offline and RS/BR/event games are a different animal. You try and throw a curveball low and away and 1/3 of the times it’s going to hang. 1/3 of the time it’s going in the dirt. And only 1/3 it’s hitting its spot without consequence. Pitching is hit or miss this year no pun intended

    1 Reply Last reply
    0
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    wrote on last edited by ComebackLogic
    #18

    The problem with pitching in a nutshell in my opinion:
    The game punishes a bad or mistimed input by hanging the pitch over the plate. The bigger margin you miss by, the worse the pitch hangs. The meter is set up to be very unforgiving. You only need to miss by a fractional margin, sometimes the difference between perfect and only good, to instigate one of these punishment hangers. When you’re using pure analog to pitch and you hit your little yellow line perfectly, this only controls the vertical. You can still miss the upstroke input on the horizontal plane and be punished with a hanger. There’s very little chance of anyone making a perfect pitch every single time and even good pitchers are going to be off by some margin multiple times during a ball game that may consist of 100-150 pitches over nine innings. Therefore you get multiple hanging pitches on reasonably good, but not perfect, input.

    D_e_m_I_s_E_PSND 1 Reply Last reply
    0
  • maskedgrappler_PSNM Offline
    maskedgrappler_PSNM Offline
    maskedgrappler_PSN
    wrote on last edited by maskedgrappler_PSN
    #19

    It seems like the HR percentage on those forced meatballs is super high. Like I could throw right down the middle on purpose and not give up as many homers.

    1 Reply Last reply
    1
  • B Offline
    B Offline
    BXKILLILLA
    wrote on last edited by
    #20

    You guys missed abbys point. I actually find him pretty funny trolling is obvious but it’s higher brow than most of the usual shite on here. He’s basically implying that even when u play online because of the rng or dda hidden in the code we are all at the mercy of the AI, whether we play CPU conquest or ranked.

    Soucy81_PSNS 1 Reply Last reply
    2
  • notoriousHEB_PSNN Offline
    notoriousHEB_PSNN Offline
    notoriousHEB_PSN
    replied to Guest on last edited by
    #21

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    I stopped reading there. I obviously agree with anything you have to say.

    1 Reply Last reply
    0
  • D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSND Offline
    D_e_m_I_s_E_PSN
    replied to Guest on last edited by D_e_m_I_s_E_PSN
    #22

    @ComebackLogic said in I’m content w pitching and here’s why...:

    The problem with pitching in a nutshell in my opinion:
    The game punishes a bad or mistimed input by hanging the pitch over the plate. The bigger margin you miss by, the worse the pitch hangs. The meter is set up to be very unforgiving. You only need to miss by a fractional margin, sometimes the difference between perfect and only good, to instigate one of these punishment hangers. When you’re using pure analog to pitch and you hit your little yellow line perfectly, this only controls the vertical. You can still miss the upstroke input on the horizontal plane and be punished with a hanger. There’s very little chance of anyone making a perfect pitch every single time and even good pitchers are going to be off by some margin multiple times during a ball game that may consist of 100-150 pitches over nine innings. Therefore you get multiple hanging pitches on reasonably good, but not perfect, input.

    True but I have had tons of good releases go over the middle or miss by 3 ft. Perfect release no where near where the ball is. Pulse is simply the worst. I have hit 5 in a row on good release with the ball in the zone and thrown 5 straight balls. Literally no idea where the ball is going even on good release. Although not as bad as pulse, analog and meter does the same thing. All this started happening 2 weeks ago today. Before then I wasn't having near the issues with pitching. Went 11-2 in event prior to this happening. Haven't won more than 5 since and I literally have to outscore everyone.

    I have had a meter pitch that I threw on an 0-2 pitch set for a foot outside, missed the mark by a sliver and bam, right over the plate. Missing my mark by a sliver should not result in a 2 ft miss right over the plate. Good releases, bad releases - everything seems to suck into those middle 3 boxes which is the only place most people can hit.

    ComebackLogicC 1 Reply Last reply
    0
  • Soucy81_PSNS Offline
    Soucy81_PSNS Offline
    Soucy81_PSN
    replied to Guest on last edited by
    #23

    @BXKILLILLA said in I’m content w pitching and here’s why...:

    You guys missed abbys point. I actually find him pretty funny trolling is obvious but it’s higher brow than most of the usual shite on here. He’s basically implying that even when u play online because of the rng or dda hidden in the code we are all at the mercy of the AI, whether we play CPU conquest or ranked.

    I agree, chuckled a little myself.

    B 1 Reply Last reply
    1
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #24

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    That's a weird assumption based on my statement. But it does prove my point. Interesting, thank you for this.

    Yeah, you're right. Your point was proven

    It was a bit over my head, because he's sooo intellectual.

    JEEZY-E_PSNJ 1 Reply Last reply
    0
  • JEEZY-E_PSNJ Offline
    JEEZY-E_PSNJ Offline
    JEEZY-E_PSN
    replied to Guest on last edited by
    #25

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    That's a weird assumption based on my statement. But it does prove my point. Interesting, thank you for this.

    Yeah, you're right. Your point was proven

    It was a bit over my head, because he's sooo intellectual.

    Do you believe there is too much RNG or DDA in the game? if so, does your opponent control the RNG and/or DDA?, if they don't, then you are also playing and losing to the CPU.

    onnagood1_PSNO 1 Reply Last reply
    1
  • G Offline
    G Offline
    graymendes_PSN
    wrote on last edited by
    #26

    I played pulse for probably 3 years. Over the years it got more and more random in terms of what good input would spit out, so this year I switched to PA. Other than the occasional time when the upstroke doesn't match my input at all, it does feel like I control it more. If I hit my spot, I hit my spot.

    1 Reply Last reply
    1
  • onnagood1_PSNO Offline
    onnagood1_PSNO Offline
    onnagood1_PSN
    replied to Guest on last edited by
    #27

    @JEEZY-E said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @raesONE said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @abbyspapa said in I’m content w pitching and here’s why...:

    @onnagood1 said in I’m content w pitching and here’s why...:

    @bonion said in I’m content w pitching and here’s why...:

    From a decent high school varsity pitcher perspective back in the day

    1. more k’s then previous years.. 1k+/ inning = satisfied
    2. more walks (IRL differential between avg and obp is around .065 to .075)
    3. fastballs can be thrown for strikes most of the time. When locating corner might be 70%
    4. and this is what I love, off speeds besides change up, are hard as h3ll to be thrown for strikes. I could throw a slider for strike mb 1/3 times and cb mb 1/4, 1/2 if I wasn’t scared of a meatball

    I like the fact OP can’t throw CB for buried strikes time after time bc that is impossible to do.

    I see people complaining about “right down the middle” on good releases but besides Chapman I haven’t had this problem w analog.

    What’s your all thoughts?

    It's hard to value your opinion when you're predominantly a CPU player.

    That's a bit rude. You must have forgot that if RNG, DDA and "pitches getting sucked into the middle" are all as prevalent as the complainers make it seem, then that makes us all "predominantly CPU players".

    Huh?

    Please excuse me if you think having a difference of opinion is being rude. Can we get a translator for the rest of your statement?

    Your statement that his opinion may hold less value because he's predominantly a CPU player came off a bit rude, but you meant no offense so no big deal.

    As for the translator, let me break it down for you slick.

    These are the complaints I've seen posted here repeatedly:

    1. Too much RNG in the game, causing "better" players to lose games they should have won.

    2. Come back logic, or Dynamic Difficulty Adjustment (DDA) keeping games close and causing bad players to stick around until #1 helps them bloop a win when they should have lost 10-0.

    3. Perfect pitch releases on pitches aimed for the black, being "pulled back down the middle" so that "little billy" can hit his HR or bloop single and win the game. Usually because #1 and #2 all seem to favor the "worse" player.

    So in essence, the argument is that the game (not the opponent) is causing us to lose (or making it more difficult for us to win) using some combination of #1, #2 and/or #3.

    If any of these three proposals are actually true and effect the final game outcome, then by extension we are not losing to the opponent, we are losing to the game. Therefore we are competing against the game (CPU) and not the opponent, even when playing RS, BR or Events.

    This then makes all of us predominantly CPU players, just like him!

    Does this make it hard to value your own opinion?

    Sorry slick, you don't make any sense at all.

    Playing online against other players in RS and playing against the CPU is like night and day, especially when you can control the skill level on CPU games.

    I think @abbyspapa is a bit over your head from an intellectual point of view.

    Then I guess you're a CPU player too according to him.

    That's a weird assumption based on my statement. But it does prove my point. Interesting, thank you for this.

    Yeah, you're right. Your point was proven

    It was a bit over my head, because he's sooo intellectual.

    Do you believe there is too much RNG or DDA in the game? if so, does your opponent control the RNG and/or DDA?, if they don't, then you are also playing and losing to the CPU.

    I can understand why people think that RNG and/or DDA exists, but it's hard to say that it does exist when the same players are consistently hitting the top of the leaderboard every season.

    Nevertheless, ultimately, we are the ones pressing which button to swing with and when to swing, the CPU doesn't decide this for us. Same goes for pitching (only exception if you don't press anything at all, by default, it will pitch a fastball over the plate for a strike every time, but we're not talking about that).

    SDS even attempted to address this pitch accuracy issue in update 1.05 patch. For example in update 1.05 patch, it states, “In multiplayer games, slight increases made to pitch accuracy across all interfaces, including accuracy increases to perfect pitch inputs. Remember that other than user input, the pitcher's BB/9 and difficulty setting standards remain the biggest factors in overall accuracy. If you hit perfect meter more often you'll benefit from this update more than someone who doesn't.

    I can tell you from personal experience that pitch accuracy is definitely still an issue, and whatever changes they made wasn't significant enough, because it still feels like nothing was done at all. That's all I'm saying, which you may or may not agree with.

    So I get it, I get what @abbyspapa was saying, I just don't agree with it, and think it was a bad analogy.

    1 Reply Last reply
    0
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    replied to Guest on last edited by ComebackLogic
    #28

    @D_e_m_I_s_E said in I’m content w pitching and here’s why...:

    @ComebackLogic said in I’m content w pitching and here’s why...:

    The problem with pitching in a nutshell in my opinion:
    The game punishes a bad or mistimed input by hanging the pitch over the plate. The bigger margin you miss by, the worse the pitch hangs. The meter is set up to be very unforgiving. You only need to miss by a fractional margin, sometimes the difference between perfect and only good, to instigate one of these punishment hangers. When you’re using pure analog to pitch and you hit your little yellow line perfectly, this only controls the vertical. You can still miss the upstroke input on the horizontal plane and be punished with a hanger. There’s very little chance of anyone making a perfect pitch every single time and even good pitchers are going to be off by some margin multiple times during a ball game that may consist of 100-150 pitches over nine innings. Therefore you get multiple hanging pitches on reasonably good, but not perfect, input.

    True but I have had tons of good releases go over the middle or miss by 3 ft. Perfect release no where near where the ball is. Pulse is simply the worst. I have hit 5 in a row on good release with the ball in the zone and thrown 5 straight balls. Literally no idea where the ball is going even on good release. Although not as bad as pulse, analog and meter does the same thing. All this started happening 2 weeks ago today. Before then I wasn't having near the issues with pitching. Went 11-2 in event prior to this happening. Haven't won more than 5 since and I literally have to outscore everyone.

    I have had a meter pitch that I threw on an 0-2 pitch set for a foot outside, missed the mark by a sliver and bam, right over the plate. Missing my mark by a sliver should not result in a 2 ft miss right over the plate. Good releases, bad releases - everything seems to suck into those middle 3 boxes which is the only place most people can hit.

    Pulse and classic pitching are the equivalent of directional hitting. If you put the minimum in, expect to get minimal returns.

    ComebackLogicC 1 Reply Last reply
    0
  • ComebackLogicC Offline
    ComebackLogicC Offline
    ComebackLogic
    replied to Guest on last edited by
    #29

    @ComebackLogic said in I’m content w pitching and here’s why...:

    @D_e_m_I_s_E said in I’m content w pitching and here’s why...:

    @ComebackLogic said in I’m content w pitching and here’s why...:

    The problem with pitching in a nutshell in my opinion:
    The game punishes a bad or mistimed input by hanging the pitch over the plate. The bigger margin you miss by, the worse the pitch hangs. The meter is set up to be very unforgiving. You only need to miss by a fractional margin, sometimes the difference between perfect and only good, to instigate one of these punishment hangers. When you’re using pure analog to pitch and you hit your little yellow line perfectly, this only controls the vertical. You can still miss the upstroke input on the horizontal plane and be punished with a hanger. There’s very little chance of anyone making a perfect pitch every single time and even good pitchers are going to be off by some margin multiple times during a ball game that may consist of 100-150 pitches over nine innings. Therefore you get multiple hanging pitches on reasonably good, but not perfect, input.

    True but I have had tons of good releases go over the middle or miss by 3 ft. Perfect release no where near where the ball is. Pulse is simply the worst. I have hit 5 in a row on good release with the ball in the zone and thrown 5 straight balls. Literally no idea where the ball is going even on good release. Although not as bad as pulse, analog and meter does the same thing. All this started happening 2 weeks ago today. Before then I wasn't having near the issues with pitching. Went 11-2 in event prior to this happening. Haven't won more than 5 since and I literally have to outscore everyone.

    I have had a meter pitch that I threw on an 0-2 pitch set for a foot outside, missed the mark by a sliver and bam, right over the plate. Missing my mark by a sliver should not result in a 2 ft miss right over the plate. Good releases, bad releases - everything seems to suck into those middle 3 boxes which is the only place most people can hit.

    Pulse and classic pitching are the equivalent of directional hitting. If you put the minimum in, expect to get minimal returns.

    1 Reply Last reply
    0
  • B Offline
    B Offline
    BXKILLILLA
    replied to Guest on last edited by
    #30

    @Soucy81 said in I’m content w pitching and here’s why...:

    @BXKILLILLA said in I’m content w pitching and here’s why...:

    You guys missed abbys point. I actually find him pretty funny trolling is obvious but it’s higher brow than most of the usual shite on here. He’s basically implying that even when u play online because of the rng or dda hidden in the code we are all at the mercy of the AI, whether we play CPU conquest or ranked.

    I agree, chuckled a little myself.

    Glad I am not alone lol.

    1 Reply Last reply
    1
  • aam34_PSNA Offline
    aam34_PSNA Offline
    aam34_PSN
    wrote on last edited by
    #31

    Down the middle Is a huge problem for me with analog. Does anyone have any tips to be more accurate with Analog?

    D_e_m_I_s_E_PSND 1 Reply Last reply
    0

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