Idea for changes to RS format.
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I see alot of people voice their displeasure with having to play on AS until you hit 700. I also see people that say they simply aren’t good enough to play on HOF...What if next year they offered you a choice when you play RS of what difficulty you want to play on and it’s that difficulty from Spring Training to World Series? The difference would be the rewards...Reaching WS on AS you would get a 90 overall player with 10k stubs whereas on HOF you get a 98 or 99 type player with 25k stubs....This way everyone could compete on the difficulty they feel comfortable on and the game would be alot more enjoyable. Thoughts?
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This won’t work cause you’ll find alot of bullies just taking the lower ranks just to beat up on everyone
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Not trying to be a d!ck, but that's a terrible idea imo. There is a reason there are leadersboards with increasing difficulties. If you can't succeed on HOF or Legend, you'll be stuck in or under that 700 region until you improve your game. Everybody can do that, we all play the same game.
Also, imagine that players who are decent but shy away from real competition choose to play in that All-Star tier, and they just feast on the rest of the people there for their own amusement or to troll.
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All I want is a single pitch speed across all game modes online
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I think you idea has merit but could be implemented a differnt way.
I think using your thinking there should be 2 RS, Minor Leauges and Major Leauges RS.
The way this works is everyone starts in the Minors on All Star from there you climb up the rans again there would be ST, RS, AS ect till WS once you make WS you get called up to the Majors this would be a vocher systems. Now here is the catch in the minor leauges you dont lose points so at some point you will make WS and collect that reward maybe it's something like an 84 overall gold toss start the year and moves to 89s by year end. Once you make the Majors you cant go backwards so once there you are there. Major leauge RS would be Hall of Fame all the way. This would allow them to make rewards bigger and making WS would be a bigger deal and far less people do it mean that reward is a bigger cash out.
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@NDStew_32 said in Idea for changes to RS format.:
All I want is a single pitch speed across all game modes online
I agree with this. PCI size should be the only variant across all levels of difficulty.
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They should just adopt the Weekend league format from FIFA. Once you make WS or CS you can enter the “Ranked League” that plays only on HOF with a set amount of games something like 20 per week or 30-40 per “ranked season” with the same sort of rewards + more for people who do well against against WS players.
Win 20/40 get an entry next time and avoid RS
Win 25/40 get the WS reward
Win 30/40 get 2 WS rewards
Win 35/40 get WS reward + a Ranked League Reward similar to a 12-0
Win 40/40 get some 1 of a kind Banner -
@aaronjw76 said in Idea for changes to RS format.:
@NDStew_32 said in Idea for changes to RS format.:
All I want is a single pitch speed across all game modes online
I agree with this. PCI size should be the only variant across all levels of difficulty.
And timing window.
Speeds should be constant.
Rookie has largest PCI and longest timing window, whereas legend would have smallest PCI and smallest timing window.
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Oh God this again
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FFS it’s not hard. The only changes should be standardised pitch speeds across all divisions (PCI size shrinks per difficulty level increase) and buffs to hitting and pitching. That last part sounds contradictory to some no doubt, those who feel the only way to buff one is by nerfing the other, but you should realise that’s how SDS view the problem and that’s exactly why we can’t have a balanced game. You can have both. Increase pitching accuracy, reward good swings at a higher rate. Allow bad hitters to strike out when they chase instead of fouling off a ton of pitches on bad swings at balls not even close to the zone, that would be a huge buff to pitching alone. I feel like it’s so obvious, no clue why we are stuck in an endless balancing act where one end of the scale is always favoured over the other.
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The problem with having one pitch speed is that we would never be able to agree on a pitch speed.
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@CDNMoneyMaker93 said in Idea for changes to RS format.:
I think you idea has merit but could be implemented a differnt way.
I think using your thinking there should be 2 RS, Minor Leauges and Major Leauges RS.
The way this works is everyone starts in the Minors on All Star from there you climb up the rans again there would be ST, RS, AS ect till WS once you make WS you get called up to the Majors this would be a vocher systems. Now here is the catch in the minor leauges you dont lose points so at some point you will make WS and collect that reward maybe it's something like an 84 overall gold toss start the year and moves to 89s by year end. Once you make the Majors you cant go backwards so once there you are there. Major leauge RS would be Hall of Fame all the way. This would allow them to make rewards bigger and making WS would be a bigger deal and far less people do it mean that reward is a bigger cash out.
This is actually not a bad idea
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I have a better idea for a format change that the developers will never go for becuase it dissuades people from going for trust fund teams, but everyone HATES the idea of DDA where the game equalizes the playing field when you have a far superior team by nerfing your power right?
A solution to that (especially in a ranked mode where the concept is supposed to be who is the better player not who bought the better team) would be the same way events work; Having a team OVR cap. Build your roster however you want, but maybe at each interval you have a cap. Up to AS it is 83, WC it is 85, DS 89, CS 93, WS Unlimited, idk I am just making this up.
This would force people to play with the "same teams". Even competitive moneymaking games like call of duty and apex legends and CS GO do not lock their best weapons and perks and attachments behind paywalls. Why does MLB get away with this? I know the game makes adjustments to level the playing field, but I am sorry that 99 OVR Ryne Sandberg just makes the penalty for not squaring up pitches far less hurtful than a card like mookie betts.
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@maskedgrappler said in Idea for changes to RS format.:
The problem with having one pitch speed is that we would never be able to agree on a pitch speed.
Pitch speeds are pretty close on all star and HoF right now. Someone did a comparison on Reddit, I believe it was 551ms for a 102mph fastball on AS and 539ms on HoF. It’s the swing timing windows that are broken as all hell, particularly on sinkers.
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@maskedgrappler said in Idea for changes to RS format.:
The problem with having one pitch speed is that we would never be able to agree on a pitch speed.
They can change pitch speeds, its the timing window they need to leave alone. You can get anywhere from early to very late swinging at the same pitch with the same timing. When you know you are supposed to swing at a certain point and you do but still being told you're not doing it right, It can really throw you for a loop and get you out of rhythm
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@ComebackLogic said in Idea for changes to RS format.:
@maskedgrappler said in Idea for changes to RS format.:
The problem with having one pitch speed is that we would never be able to agree on a pitch speed.
Pitch speeds are pretty close on all star and HoF right now. Someone did a comparison on Reddit, I believe it was 551ms for a 102mph fastball on AS and 539ms on HoF. It’s the swing timing windows that are broken as all hell, particularly on sinkers.
I agree. That's the problem. They're way too fast on all star if you arent on a monitor, yes, the jacked timing window makes it worse, but the launch day speeds were fine.
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@ThaSultanOfSwag said in Idea for changes to RS format.:
I have a better idea for a format change that the developers will never go for becuase it dissuades people from going for trust fund teams, but everyone HATES the idea of DDA where the game equalizes the playing field when you have a far superior team by nerfing your power right?
A solution to that (especially in a ranked mode where the concept is supposed to be who is the better player not who bought the better team) would be the same way events work; Having a team OVR cap. Build your roster however you want, but maybe at each interval you have a cap. Up to AS it is 83, WC it is 85, DS 89, CS 93, WS Unlimited, idk I am just making this up.
This would force people to play with the "same teams". Even competitive moneymaking games like call of duty and apex legends and CS GO do not lock their best weapons and perks and attachments behind paywalls. Why does MLB get away with this? I know the game makes adjustments to level the playing field, but I am sorry that 99 OVR Ryne Sandberg just makes the penalty for not squaring up pitches far less hurtful than a card like mookie betts.
This is not a bad idea either, would make gold and silvers more valuable and i believe we would see more variety in lineups. Only problem is there would be too many complaints about not being able to use those diamonds that someone either payed for or grinded for especially if they can't make WS to do so. Think about it you've grinded or payed and have 20 diamonds and can only use 3 or 4 while 16 sit in your binder rotting.
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@ThaSultanOfSwag said in Idea for changes to RS format.:
I have a better idea for a format change that the developers will never go for becuase it dissuades people from going for trust fund teams, but everyone HATES the idea of DDA where the game equalizes the playing field when you have a far superior team by nerfing your power right?
A solution to that (especially in a ranked mode where the concept is supposed to be who is the better player not who bought the better team) would be the same way events work; Having a team OVR cap. Build your roster however you want, but maybe at each interval you have a cap. Up to AS it is 83, WC it is 85, DS 89, CS 93, WS Unlimited, idk I am just making this up.
This would force people to play with the "same teams". Even competitive moneymaking games like call of duty and apex legends and CS GO do not lock their best weapons and perks and attachments behind paywalls. Why does MLB get away with this? I know the game makes adjustments to level the playing field, but I am sorry that 99 OVR Ryne Sandberg just makes the penalty for not squaring up pitches far less hurtful than a card like mookie betts.
I would be all for something like this, but I would rather it be a salary cap than a level cap. You have say, 2000 points to work with, so if you want to use a bunch of high diamonds you have to make sacrifices elsewhere. Overall caps are too easy to abuse, as we see with 85 overall event teams filled with diamond hitters.
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@j9milz said in Idea for changes to RS format.:
@ThaSultanOfSwag said in Idea for changes to RS format.:
I have a better idea for a format change that the developers will never go for becuase it dissuades people from going for trust fund teams, but everyone HATES the idea of DDA where the game equalizes the playing field when you have a far superior team by nerfing your power right?
A solution to that (especially in a ranked mode where the concept is supposed to be who is the better player not who bought the better team) would be the same way events work; Having a team OVR cap. Build your roster however you want, but maybe at each interval you have a cap. Up to AS it is 83, WC it is 85, DS 89, CS 93, WS Unlimited, idk I am just making this up.
This would force people to play with the "same teams". Even competitive moneymaking games like call of duty and apex legends and CS GO do not lock their best weapons and perks and attachments behind paywalls. Why does MLB get away with this? I know the game makes adjustments to level the playing field, but I am sorry that 99 OVR Ryne Sandberg just makes the penalty for not squaring up pitches far less hurtful than a card like mookie betts.
This is not a bad idea either, would make gold and silvers more valuable and i believe we would see more variety in lineups. Only problem is there would be too many complaints about not being able to use those diamonds that someone either payed for or grinded for especially if they can't make WS to do so. Think about it you've grinded or payed and have 20 diamonds and can only use 3 or 4 while 16 sit in your binder rotting.
I agree with you and would be the main reason it wont happen, but I just think it would be better for the 'competitive nature' of what ranked seasons should be, and if you get more loose with that skill cap as you move up the rankings, then fine. At most it just means you have to make tough decisions about your bench or your bullpen, and would incentivize people to start playing ranked seasons earlier before they build their superteams. I bet more people would be inclined to play RS knowing they're not going to get sh*t on by a full team of high diamonds.
EDIT: also if you can't make ws to do so, then it allows you to experiment with subbing different players in and out of your lineup until you do. You can still use them in events and other modes, but I just think that some consideration should be made around team caps. The whole concept of a ranked mode is that everyone should have an equal playing field and the better player wins.
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@ThaSultanOfSwag said in Idea for changes to RS format.:
@j9milz said in Idea for changes to RS format.:
@ThaSultanOfSwag said in Idea for changes to RS format.:
I have a better idea for a format change that the developers will never go for becuase it dissuades people from going for trust fund teams, but everyone HATES the idea of DDA where the game equalizes the playing field when you have a far superior team by nerfing your power right?
A solution to that (especially in a ranked mode where the concept is supposed to be who is the better player not who bought the better team) would be the same way events work; Having a team OVR cap. Build your roster however you want, but maybe at each interval you have a cap. Up to AS it is 83, WC it is 85, DS 89, CS 93, WS Unlimited, idk I am just making this up.
This would force people to play with the "same teams". Even competitive moneymaking games like call of duty and apex legends and CS GO do not lock their best weapons and perks and attachments behind paywalls. Why does MLB get away with this? I know the game makes adjustments to level the playing field, but I am sorry that 99 OVR Ryne Sandberg just makes the penalty for not squaring up pitches far less hurtful than a card like mookie betts.
This is not a bad idea either, would make gold and silvers more valuable and i believe we would see more variety in lineups. Only problem is there would be too many complaints about not being able to use those diamonds that someone either payed forrotting.ed for especially if they can't make WS to do so. Think about it you've grinded or payed and have 20 diamonds and can only use 3 or 4 while 16 sit in your binder rotting.
I agree with you and would be the main reason it wont happen, but I just think it would be better for the 'competitive nature' of what ranked seasons should be, and if you get more loose with that skill cap as you move up the rankings, then fine. At most it just means you have to make tough decisions about your bench or your bullpen, and would incentivize people to start playing ranked seasons earlier before they build their superteams. I bet more people would be inclined to play RS knowing they're not going to get sh*t on by a full team of high diamonds.
EDIT: also if you can't make ws to do so, then it allows you to experiment with subbing different players in and out of your lineup until you do. You can still use them in events and other modes, but I just think that some consideration should be made around team caps. The whole concept of a ranked mode is that everyone should have an equal playing field and the better player wins.
never thought about it like that it probably would entice more people to play ranked. I wouldn't mind there are some silvers and gold I wish I could use more often but definitely not going to in ranked seasons. Doesn't madden have something like this. I know for 2k you have to keep renewing contracts for players.