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SDS needs real competition, badly

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  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    wrote last edited by Teak2112_MLBTS
    #8

    Human makes input
    That input has a variety of possible outcomes based on many variables
    Sometimes RNG is not in your favor

    In a single individual game, the more skilled player is not guaranteed a win, though an exceptional player will likely never lose to an average or below player in a 9 inning game
    In the long run, it evens out and your record is going to be around what it would be expected to be

    This is EXACTLY how a baseball game should work.

    You could argue the range/probability outcomes need some tweaking, and I wouldn't disagree, but everyone has those ranges. Yes, bad players will get more bloop hits for reasons that should be extremely obvious but good players have those same chances at bloop hits were they to have the same input

    The subject of alleged catch up mechanics are another story, and I would agree that if they exist they shouldn't be there.

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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest last edited by The_Joneser_PSN
    #9

    @PriorFir4383355_XBL said in SDS needs real competition, badly:

    However, you miss something elemental in all this. Humans themselves are not gifted with perfect eye-hand coordination, especially with a device as sensitive as a hand control pad.

    Respectfully, I think humans are more likely to perform well where eye-hand coordination is concerned with a control pad than they are with a bat against a pitched ball. And that, in my opinion, is why a true input-based system of results is a terrible idea. Luck and chance, both requisite to actual baseball results, need to be introduced through game coding because manipulating a controller is far too easy, comparatively, and good players will tilt the game toward something that does not resemble baseball at all.

    I think @Teak2112 nailed it with the post above.

    As to the catch-up mechanics, I personally don't think they exist in the head-to-head format (but I do think it rears its head in vs. CPU games, with respect to the opportunities the human player is offered), but that is an argument for another day.

    PriorFir4383355_XBLP 1 Reply Last reply
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  • DrBear100_PSND Offline
    DrBear100_PSND Offline
    DrBear100_PSN
    wrote last edited by
    #10

    I agree with OP's sentiment but his execution was a little off. I brought the same thing up on another thread, how can you have a perfect perfect foul ball, pop out and even swing and miss(which did happen to me the other day on a mini season.... I just had to chuckle and said to myself it was stil a 9 pitch strikeout it and was still a successful AB) that's the beauty and complexity of the sport and broken bat to ball mechanics with in the video game. Moments are frustrating some you'll cruise through some not so much. I don't think they are designed to sit back and crush a pitch, I think they're designed to use some strategy and patience. I use directional hitting, because my eyes and hands sometimes at my age don't sync up very well and with zone hitting there's to much going on at one time. When trying to clobber the ball doesn't work after 4 or 5 tries in moments, I try a different strategy be a little more patient and put the directional arrow down or down and away and contact swing with guys who don't have a lot of power and the directional down and inside and normal swing with guys who do have power, and success rates for me are markedly better, is it a night and day difference, no but on average you'll see improvement and less frustration and it will teach you patience, which I personally believe the game rewards heavily on.

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  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    wrote last edited by
    #11

    Directional hitting is a whole different beast and you can, and should, occasionally whiff on perfect timed swings because you agree to let the CPU do the PCI for you.

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  • TheBigPapa55_PSNT Offline
    TheBigPapa55_PSNT Offline
    TheBigPapa55_PSN
    replied to Guest last edited by
    #12

    @The_Joneser_PSN
    Hey, long time no see, brother. How are you?

    The_Joneser_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest last edited by
    #13

    @TheBigPapa55_PSN

    Hey man. I believe one of my cats absconded with my Garamon coaster, recently—and that was a bummer—but life and health-wise, all good things, so I’m doing well. I hope all is good with you and yours.

    Just took a break when Ghost of Yotei came out and played only that for a while, and then my wife rediscovered Guitar Hero on the Wii, so we were having fun with that… never leave baseball for long, though.

    TheBigPapa55_PSNT 1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    replied to Guest last edited by
    #14

    @The_Joneser_PSN said in SDS needs real competition, badly:

    @PriorFir4383355_XBL said in SDS needs real competition, badly:

    However, you miss something elemental in all this. Humans themselves are not gifted with perfect eye-hand coordination, especially with a device as sensitive as a hand control pad.

    Respectfully, I think humans are more likely to perform well where eye-hand coordination is concerned with a control pad than they are with a bat against a pitched ball. And that, in my opinion, is why a true input-based system of results is a terrible idea. Luck and chance, both requisite to actual baseball results, need to be introduced through game coding because manipulating a controller is far too easy, comparatively, and good players will tilt the game toward something that does not resemble baseball at all.

    I think @Teak2112 nailed it with the post above.

    As to the catch-up mechanics, I personally don't think they exist in the head-to-head format (but I do think it rears its head in vs. CPU games, with respect to the opportunities the human player is offered), but that is an argument for another day.

    Undercut by one question. If your approach has merit, then why not have teams below .500 in real baseball use wider bats and pitch with balls having larger stitching? The reason is because the concept of fair-minded sporting contests between people is that everyone plays by the same rules, and we don't force handicaps based on previous records.

    In short, if someone can devote enough time to fairly get that good with the controller that he consistently puts the bat on the ball, then he earns the right to good outcomes.

    The_Joneser_PSNT 1 Reply Last reply
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest last edited by
    #15

    @PriorFir4383355_XBL said in SDS needs real competition, badly:

    In short, if someone can devote enough time to fairly get that good with the controller that he consistently puts the bat on the ball, then he earns the right to good outcomes.

    No. They earn the right to have the best possible chance at a good outcome that the game offers. Their superior skill puts them in a better position than anyone else, and it comes with great advantage. They've earned that, and that alone.

    @PriorFir4383355_XBL said in SDS needs real competition, badly:

    If your approach has merit, then why not have teams below .500 in real baseball use wider bats and pitch with balls having larger stitching?

    Even by strawman standards, this is silly. Perhaps your obsession with comeback logic is clouding your thinking, as my position is not that there should be different rules for different people based on their success rate (I don't share your belief in this conspiracy theory, and I don't think what you're claiming is real). My position is that the PCI works like it does because it makes for a better article of baseball. Changing this mechanic and making it yield results based solely on the controller input of the person batting only benefits a very small slice of the community; it is certainly your prerogative to wish for a mechanic that allows a small number of people to marvel at their own greatness at the expense of everyone who prefers a game still recognizable as the sport they love, but I would go the other way.

    @PriorFir4383355_XBL said in SDS needs real competition, badly:

    The reason is because the concept of fair-minded sporting contests between people is that everyone plays by the same rules, and we don't force handicaps based on previous records.

    In applying the same odds at good outcomes to everyone, the rules are the same. You just don't like them.

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  • Teak2112_MLBTST Offline
    Teak2112_MLBTST Offline
    Teak2112_MLBTS
    wrote last edited by
    #16

    To go back to the OP's point, how the game handles hitting is highly subjective to the degree if it needs change, if at all, but we can all point to numerous bugs that just shouldnt be.

    The SDS needs competition angle is a bit silly though. Activision is content with making slop Call of Duties even with competition out there. The Show has pretty major competition already from EA and 2K, and the fact that its the underdog sport doesn't help either. Its the best of the major sports games, and has the most player friendly ultimate team mode (by a rather enormous margin)

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  • TheBigPapa55_PSNT Offline
    TheBigPapa55_PSNT Offline
    TheBigPapa55_PSN
    replied to Guest last edited by
    #17

    @The_Joneser_PSN
    Nice. I actually got the Ghost of Yotei PS5 but never actually downloaded the game. I hear it's pretty narly.

    1 Reply Last reply
    0

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