Further questions about Weekend Classic
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Based on the FAQ, your Weekend Classic division is set by your highest ranked rating during the season and not your final ranked rating. However, the leaderboard for Weekend Classic in your division is based on how your rating changes during the weekend. The example given is:
“For example, a Gold 1 qualified player who starts at 700 rating and ends at 840 rating (+140) will rank higher on the leaderboard than another Gold 1 qualified player in their league who starts at 740 rating and ends at 840 rating (+100).”
I understand how 700 and 740 results in Gold 1. However, are 700 and 740 their final ranked ratings or their highest ranked ratings?
Because if it’s their final ranked ratings, shouldn’t players tank down to 400 (assuming you cannot go below 400 like in prior years) right at the end of the ranked season so that they can maximize their rating increase during Weekend Classic? They’d still qualify for their division based off their highest rating, so could someone could get to 1000, tank to 400, and then gain 500+ rating points during Weekend Classic to win the leaderboard?
Further, why are players in the same division starting at different ratings to begin with? Shouldn’t the leaderboard be based solely on performance during Weekend Classic? Why should the 740 player be penalized because someone else gets to 700 and stops playing ranked that season, whereas they got to 700 and kept going?
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I think the fact we have so many questions about stuff is a positive. We aren't walking into the same old DD we have had and there will be a learning curve
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I think the leaderboard rewards are just stubs and packs. A generous amount, but the rewards you want are the first 6 games, so I don’t necessarily think that ranking down to a lower rating to boost your “point differential” if you will, is worth it for anyone unless they just want to stroke their ego and see themselves at the top of a leaderboard; especially when the rewards beyond 6 games aren’t “the best.” Plus, it’ll take 5-6 losses to get from 1000 to the basement. I don’t think anyone that can get to 1000 is going to want to ding their ranked record with 60+ losses over the course of a full game cycle just to be on top of a leaderboard.
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The solution would be to place similarly rated players into the same 100 player pool. Presumably there are enough players that there shouldn't be that large of a discrepancy.