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Change to Contracts RTTS

Scheduled Pinned Locked Moved Road to the Show
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  • Ryobo_MLBTSR Offline
    Ryobo_MLBTSR Offline
    Ryobo_MLBTS
    wrote on last edited by
    #1

    I believe that MLB The Show's contracts lack features and are just there for "roleplay." I think there are three ways to make them more interesting. Most of these will just boost ideas unless someone has a better idea.

    • You can buy temporary boosts or gear only for that saved ballplayer with your money from contracts.
      -Example, a 7-day boost to contact/power costs $20 million.

    • By signing up with a particular team, they will offer you a certain boost in stats. In hopes you will be encouraged to try to sign with a different team for the boost you are looking for.
      -Example, Orioles and Dodgers offer a contract. Orioles will give a bonus to pitching confidence and contact. The Dodgers' contract will have power and fielding. (Maybe, an outlier?)

    • The larger the contract, the more boosts to your stats.
      $300 million, +5 contact and +5 power. $200 million, +2 contact and +2 power.

    I bet there are even better ideas. These can be a great start to improving contracts in Road to the Show. I feel like 1 and 2 can be integrated together. I want to feel like I should be carefully choosing my teams rather than just keeping signing with my favorite team(s). As a Red Sox fan, if the Yankees offered a better contract, I would sign with them to improve my ballplayer.

    Thanks

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  • PBA024156_PSNP Offline
    PBA024156_PSNP Offline
    PBA024156_PSN
    wrote on last edited by
    #2

    The Coaching Staffs within Franchise Mode reference boosts to the team, It would only make sense for RTTS to incorporate this and showcase it in some form during Free Agency but they don't because RTTS is severely lacking in what it could and should be by now.

    1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #3

    My desire is that with MLB 25 and going forward that ALL increases and reductions of attributes are determined strictly and only by the quality of on-the-field play by the avatar player you control.

    In terms of the contracts, I think where the game code is flawed is in how player attribute is the sole determinant of contract value, vice using the real world inputs such as age, statistical achievements, and attribute. If your player is young, has above average attribute, but is putting up monster numbers, then your contract value should be increased to match that overall situation.

    In other words, a player at age 26 hitting arbitration or free agency for the first time, with an attribute of 85, but has two consecutive seasons of 100 RBI and 35 homers with a .295 average and .360 OBA should get a richer contract than does a 35 year old player with an 85 attribute score, but posted a slash line of 80 RBI, 20 homers, .255 BA and .310 OBA.

    Ryobo_MLBTSR 1 Reply Last reply
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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #4

    Great idea @Ryobo_MLBTS

    1 Reply Last reply
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  • Ryobo_MLBTSR Offline
    Ryobo_MLBTSR Offline
    Ryobo_MLBTS
    replied to Guest on last edited by
    #5

    @PriorFir4383355_XBL

    I agree. The game's AI system has some significant flaws. Sadly, that won't be changed for a while, as it might require a lot of programming and changes to the code. I was also thinking of my stuff as a "signing bonus." to entice the player.

    1 Reply Last reply
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