Baserunning
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@AdeptOfMemory_PSN said in Baserunning:
I could be wrong but even in the case of buttons you must use the sticks to slide anyways.
You're right about that, so that is certainly a factor favoring analog.
I will try analog again for a few games and see if it solves the issue from my original post. That's really what interests me. I want the game to stop taking away my baserunners by going back to the previous base on a ground ball through the infield.
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Couldn't agree more. I hope it helps. It helped me switching. The only other thing I would make sure you're doing is using high speed and good base aggression players. I know for a fact a slow catcher will react poorly to your input as compared to someone like Corbin Carol or a speed demon on the bases. I'm sure you know that but take that into consideration.
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I tried analog and it doesn't make any difference. I hit a ground ball to the gap between first and second with a runner on first base. I point the stick toward the runner. The runner takes one step toward second base on his own and then goes back to first BEFORE it gives me control. THEN I gain control of the runner and can send him to second base, but it is too late. The real problem here is that the runner should never go back to first under any method (including auto baserunning) because he is subject to a force out.
Any other ideas to fix this situation? Does anyone else have this issue or am I the only one?
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I don’t know if this will help, but I’ve stopped watching the ball and where it goes, but instead look at the diamond at the top of my screen. The one with the baserunners on it and the “button” that corresponds to the base they are on.
If I see them not moving, I hit LB to advance them all or RB to send them all back.
I’ll also press the button for particular baserunners and then D pad to advance them. That works fine for me, but I don’t always send them to the right base.
One of the main reasons I don’t play online whatsoever.
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@Orcin52_PSN said in Baserunning:
I tried analog and it doesn't make any difference. I hit a ground ball to the gap between first and second with a runner on first base. I point the stick toward the runner. The runner takes one step toward second base on his own and then goes back to first BEFORE it gives me control. THEN I gain control of the runner and can send him to second base, but it is too late. The real problem here is that the runner should never go back to first under any method (including auto baserunning) because he is subject to a force out.
Any other ideas to fix this situation? Does anyone else have this issue or am I the only one?
Use your triggers. I am PS5 and use my triggers to stop the runner in the middle of the play then it should give you full control again. I think I would just have to see what you're doing or what is happening
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@AdeptOfMemory_PSN said in Baserunning:
@Orcin52_PSN said in Baserunning:
Use your triggers. I am PS5 and use my triggers to stop the runner in the middle of the play then it should give you full control again. I think I would just have to see what you're doing or what is happeningI do use the L1 trigger, and it does give me full control again. But too late to prevent the force out.
I agree you would have to see it to understand what I am doing wrong, and I appreciate all of your patient attempts to help me. I am trying to find some gameplay videos to see if it happens to others. If I do, I will link it.
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Sounds like your trigger is sticking.
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@Tylerslikewhoa_XBL said in Baserunning:
Sounds like your trigger is sticking.
Odd that it does it with both of my controllers.
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Are you on PS5? Do you have the setting on your triggers where the sensitivity matters with how hard you press the trigger? I prefer a quick trigger finger so to speak so I had to turn that thing off. I use Button Classic baserunning and I've never experienced what you're experiencing so I'm not sure what the cause would be.
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@GixxerRyder750_PSN said in Baserunning:
Are you on PS5? Do you have the setting on your triggers where the sensitivity matters with how hard you press the trigger? I prefer a quick trigger finger so to speak so I had to turn that thing off. I use Button Classic baserunning and I've never experienced what you're experiencing so I'm not sure what the cause would be.
Thank you for this idea. Yes, I have a PS5. I will check these settings later.
Your post has also caused me to think about the way that I hold and use the controller. It is very possible that I am accidentally and unknowingly clicking the R1 button when I make contact with the ball. I sort of squeeze the controller, press the X button too hard, and even move my hands upward when I "swing". (Yes, I understand that my excessive thumb pressure and erratic hand movement is ineffective and unnecessary, but I just can't help myself. I may need an intervention.)
I will report back after I get a chance to try out this solution because it might also help others if it solves the problem.
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That is so weird; never heard of this bug before. The only times it happens to me is if a liner is hit towards SS and there's a runner on 2nd; he'll dive back and at best depending on speed he'll get to 3rd when he should have scored. But runner on 1st? Don't remember seeing that. Sucks.
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@Orcin52_PSN If it's not your triggers...I would bet it's what you're thinking. You're hitting R1 unknowingly
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SOLVED!!!
I was unknowingly clicking R1 with my right index finger when I pressed the X button. Of course, it only mattered with a runner on base. I played a couple of conquest games while consciously holding my right index finger away from the R1 button - and the baserunning was correct every single time!
Now, I just have to get comfortable with a grip that doesn't wrap around the bumper button, which shouldn't be too difficult. For anyone else with this or a similar problem, make sure you aren't touching the bumper (R1) or trigger (R2) which stops the runner. I have seen people complaining about the runner "freezing" on the basepath and an accidental trigger click could be their issue.
Thanks again to all that helped, but especially @GixxerRyder750_PSN.
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Great thread! Awesome to see the community working together
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