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Top 10 majorly flawed aspects of this game and their fixes

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  • a761506_PSNA Offline
    a761506_PSNA Offline
    a761506_PSN
    wrote on last edited by
    #1
    1. Difficulty settings. I believe the solve to this is no more difficulty settings, the game needs to dynamically change for each player based on their skill level. This would allow a highly skilled player to play at Legend equivalent while a lesser player to play at rookie or veteran against them. The idea being, once you’ve settled in at your appropriate skill level, the entire game will be played at that skill level so you don’t have to constantly adjust to changing difficulty levels. The goal should also be to make it realistic so no team plays at a win rate of greater than 70%, against the CPU or online.

    2. Lock-out time penalties for dashboarding. It’s a horrible aspect of this game and it must be eliminated as much as possible.

    3. Time outs… just like MLB, a certain number of mound visits and/or breaks in the action. 30 seconds max per break.

    4. Pitcher stamina… rather than the current system, pitchers stamina should be the actual number of full strength pitches they can throw. So, a starter like JV could have stamina of 110 pitches for instance, a reliever might have 16 pitches. And once that point is passed, the pitches all become meatballs to discourage overuse.

    5. Warming up relievers… this could be removed from the game entirely. It seems to do nothing except add time outs to the game.

    6. No balks automatically. Every pitcher comes set on every pitch with a runner on base. Put an end to quick pitching and bring back the cat-and-mouse aspects of the running game.

    7. Home run robbing and jumping… these could be triggered animations, with the success rate correlated with the player’s fielding attributes.

    8. Brightness and contrast need adjustments to prevent the ball from being practically invisible when pitched in certain locations at certain parks under certain conditions. Remove this exploit from the game.

    9. Stolen base call outs need to be consistently called out every time.

    10. An option to turn off the environment sounds separately from the rest of the sounds: airplanes, subways, sirens, any personalized sounds of an opponent… if someone wants to be able to play the game with only the sounds of the ball, bat, players and umps (maybe because they’ve got a sleeping spouse or child) they should be able to do so.

    Blind_Bleeder_PSNB 1 Reply Last reply
    0
  • TossGawd_XBLT Offline
    TossGawd_XBLT Offline
    TossGawd_XBL
    wrote on last edited by
    #2

    I agree with warming up relievers. It seems like it does nothing; but why would anyone dashboard anyways? You can’t wait 5 seconds to just go to the menu and quit? And please don’t making robbing homers rng. It’s enough rng in the game.

    1 Reply Last reply
    0
  • capardo_XBLC Away
    capardo_XBLC Away
    capardo_XBL
    wrote on last edited by
    #3

    For me, I don’t mind the different difficulty levels. I’d like two things though:

    1. I’d like for the levels to be consistent regardless of the mode. Veteran vs CPU is the same as veteran in moments, showdown, etc. that is clearly not the case.

    2). I’d like the ability to choose my level in any game I play. Mini seasons and vs CPU, I can choose. Let me choose my level in moments and showdown as well. Adjust the rewards if you want, but let me have the option to play however I want.

    HesSoSavage_XBLH 1 Reply Last reply
    3
  • HustlinOwl_MLBTSH Offline
    HustlinOwl_MLBTSH Offline
    HustlinOwl_MLBTS
    wrote on last edited by
    #4
    1. And if can’t get this right then nothing else matters…… selectable uniforms for online rated
    1 Reply Last reply
    1
  • RShackleford_XBLR Offline
    RShackleford_XBLR Offline
    RShackleford_XBL
    wrote on last edited by
    #5

    Learning - and abiding by - the new rules of baseball would also be great. Playing against the computer the other day, there were five consecutive pick-off attempts to first.

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  • HesSoSavage_XBLH Offline
    HesSoSavage_XBLH Offline
    HesSoSavage_XBL
    replied to Guest on last edited by
    #6

    @capardo_XBL said in [Top 10 majorly flawed aspects of this game and their fixes]

    1. I’d like for the levels to be consistent regardless of the mode. Veteran vs CPU is the same as veteran in moments, showdown, etc.

    I'm nearly positive you're fully aware of this but figured I'd bring it up because I was having the worst time trying to get through those [censored] affinity showdowns! Literally took an entire month to do!
    So yeah I had no idea that the gameplay style could be changed for showdowns! The casual compared to competitive is literally like Little league compared to NCAA! SOOOO MUCH EASIER! But to touch on your comment, I'm new to DD MULTIPLAYER this year and you are so right about the inconsistentcies across the different game modes! For example, I thought I could go into a practice session to train on the increased speed and hard to distinguish pitch type you find in multiple but even legacy coming from the CPU isn't as tricky to hit as the All Star in multiple player!

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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by
    #7

    Is this.... is this sarcasm?

    1 Reply Last reply
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  • Blind_Bleeder_PSNB Offline
    Blind_Bleeder_PSNB Offline
    Blind_Bleeder_PSN
    replied to Guest on last edited by
    #8

    @a761506_PSN said in Top 10 majorly flawed aspects of this game and their fixes:

    1. Difficulty settings. I believe the solve to this is no more difficulty settings, the game needs to dynamically change for each player based on their skill level. This would allow a highly skilled player to play at Legend equivalent while a lesser player to play at rookie or veteran against them. The idea being, once you’ve settled in at your appropriate skill level, the entire game will be played at that skill level so you don’t have to constantly adjust to changing difficulty levels. The goal should also be to make it realistic so no team plays at a win rate of greater than 70%, against the CPU or online.

    2. Lock-out time penalties for dashboarding. It’s a horrible aspect of this game and it must be eliminated as much as possible.

    3. Time outs… just like MLB, a certain number of mound visits and/or breaks in the action. 30 seconds max per break.

    4. Pitcher stamina… rather than the current system, pitchers stamina should be the actual number of full strength pitches they can throw. So, a starter like JV could have stamina of 110 pitches for instance, a reliever might have 16 pitches. And once that point is passed, the pitches all become meatballs to discourage overuse.

    5. Warming up relievers… this could be removed from the game entirely. It seems to do nothing except add time outs to the game.

    6. No balks automatically. Every pitcher comes set on every pitch with a runner on base. Put an end to quick pitching and bring back the cat-and-mouse aspects of the running game.

    7. Home run robbing and jumping… these could be triggered animations, with the success rate correlated with the player’s fielding attributes.

    8. Brightness and contrast need adjustments to prevent the ball from being practically invisible when pitched in certain locations at certain parks under certain conditions. Remove this exploit from the game.

    9. Stolen base call outs need to be consistently called out every time.

    10. An option to turn off the environment sounds separately from the rest of the sounds: airplanes, subways, sirens, any personalized sounds of an opponent… if someone wants to be able to play the game with only the sounds of the ball, bat, players and umps (maybe because they’ve got a sleeping spouse or child) they should be able to do so.

    The Live Content survey is up, so now is a good time to let SDS know directly what you want changed.

    1 Reply Last reply
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