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Attribute "earnings" broken (observations)

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  • svpaladin_MLBTSS Offline
    svpaladin_MLBTSS Offline
    svpaladin_MLBTS
    wrote on last edited by
    #1

    Here are some of my observations as to how "broken" the entire attribute advancement system seems to be here in '23... On my switch...

    1. Pitchers: "Rolled" (D&D term for created) 2 pitchers, Control/Contact and Knucksie/Power. Made both SP/1B for BOS, so that the save files could be "readily interchanged" in case that might be a "fix".
      Got the knuckleballer's KN BRK up to almost 36 - have a screenshot that'll take a bit of work to move over here. Next game, the bar "slipped back" to the little over 1/3rd of the way to 36, and the "progression" part took me to 2/3rd full (mis-timed screenshot of this and got KN BRK "Progressed"). Took the character to my first SP/1B save (trying that trick), and again, the exact same 1/3rd to 2/3rd to 36 bar came up. This screenshot shows the yellow...
      Now expecting this guy's KN BRK to never advance, might try something with a "double break" game...

    2. This knuckleballer put a training session into BR AGG. That, and a little luck on my part, got ihe bar almost, as in I'd venture 15/16th of the way there, to 31. Then I ran into a "negative BR AGG" event, which, during the post-game results briefing, went like this:
      "initial" screen - the one that shows just the stats impacted that game, no mention of BR AGG at all. Scroll to the "all stats" screens, BR AGG bar is empty and it blinks up no change. Not "regressed", but "no change". And absolutely no blue in the bar, so the entire 15/16ths of the bar "regressed"...
      This same behavior was "noticed", but not "paid this much attention to", with my Catcher's ARM ACC stat (as I was ranting about in the posts about meters and colorblindness) - even if I had a 2 successful throw-outs of stealers at +1 each and only one "miss" at -3, the bar would "not report in post-game", empty out, and I'd have to start that training over.
      Yet, once my catcher's ARM ACC reached 31 through a string of "perfect" games, the "+2 -3" bad game would result in only a mild regression, not a complete bar wipe.

    So BR AGG and ARM STR are both affected by this "glitch", and I feel (again, not a ton of attention paid) that other stats which tend to have a higher instance of negative events - say FLD and/or STL, had this happen to them (ie, I'd need a long enough string of "perfectly timed" steal attempts to push the bar to 31) and I want to say (not proven) that after I got to 31 the first time, even if I regressed back to 30, the "proper regression" mechanics were in play so that I could "much easier" re-earn my 31 than have to "refill the entire bar).

    TL:DR - pitch attributes "stick" at a point where they keep "repeating" the same growth, non-pitch attributes on their "first growth" through 30 wipe to zero if they have a negative event - goes away once stat hits 31. Wall of text = observations that led me to this conclusion.

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  • svpaladin_MLBTSS Offline
    svpaladin_MLBTSS Offline
    svpaladin_MLBTS
    wrote on last edited by
    #2

    For the record:

    The "wipe bar clean" is whenever the stat is at 30. Had up to a 31 Steal, couple of "bad" games where I wasn't hitting when the game wanted me to (I would jump as soon as the pitcher started moving, not when the game calls it a "steal" try) and the bar wiped...

    Meanwhile, I got the "2x Break" choice, so I picked it. Also, for some reason, in the late June AA Portland (BOS AA), there's 2 days off in a row, and it gave me training sessions both days. First day, got the "training minigame" where I had to somehow throw a horrendously inaccurate knuckleball into a gold bullseye 12 times...
    Scored enough for a gold medal, and the KN BRK went up to 37. First game pitching, under the effects of the 2x BRK, and the computer got real good at hitting knuckleballs straight to players, only 5 Ks and did a complete game in under 60 pitches (so lots and lots of first / second pitch "let'[censored] it right to a fielder" stuff...) Bar went from "low" 37 to about 1/3rd 37... See in a couple of games (at this rate) if it makes it to 38...

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  • erik316wttn_PSNE Offline
    erik316wttn_PSNE Offline
    erik316wttn_PSN
    wrote on last edited by
    #3

    Almost every game I'll have a category that says "progressed" but there's no increase whatsoever on the attribute bar

    svpaladin_MLBTSS 1 Reply Last reply
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  • svpaladin_MLBTSS Offline
    svpaladin_MLBTSS Offline
    svpaladin_MLBTS
    replied to Guest on last edited by
    #4

    @erik316wttn_PSN said in Attribute "earnings" broken (observations):

    Almost every game I'll have a category that says "progressed" but there's no increase whatsoever on the attribute bar

    Are you sure about the "no increase" thing?

    Remember that as your stat gets higher, it's going to take more and more "plusses" to fill a bar...

    So for example, durability. When I have a 40+ durability, and I only get a couple of plusses from being in the game, the increase will be a "tiny sliver" that barely moves the bar, but after a month of getting these tiny slivers the bar will have moved.

    I get this same "tiny sliver" effect (on beginner difficulty hitting, so every pitch is going to be a strike I swing at) with VIS - if I only foul off 1 pitch, the gain is so minisule that I barely see the blinking red-yellow "gain" marker.

    The "progress shown but no actual gains ever seen" issue so far has affected only pitch stats and I see a "normal" progression that "repeats" from about the same poiont every game...

    (Theory for now) ...until I do an act that "crests" the stat from the "stuck" value to the next point better in one go, like a gold-medal training session during a double-gain period

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