Denial-of-Service / Race Condition Bug that loads up the servers??
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The servers were unplayable tonight. Was part of the reason due to people constantly rotating out of co-ops when they didn't get what they wanted? Does constant or frequent rotation in and out of co-ops cause a race condition/indirect DoS bug in the code by loading up the servers due to constant rotations? It's almost like a higher-stack TCP SyncAck handshake bug. Co-Op starts, player 2 bails, stack waits for x amount of time (whatever the TCP timeout is), new session gets added, player bails, and round and round we go. It would seem that this could significantly load up the servers, causing other issues. Anyway, just pointing this out, as the game became unplayable tonight when everyone got on to try the beta out.
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SDS ... can you move this to the Server/Connection issues segment as this aligns there, better (so the correct engineers see this). TIA.
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