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Standardize online hitting and pitching interfaces.

Scheduled Pinned Locked Moved Diamond Dynasty
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  • DUIaintEZ_PSND Offline
    DUIaintEZ_PSND Offline
    DUIaintEZ_PSN
    wrote on last edited by
    #1

    So I use zone with stride, and doing moments I ended up using zone with button input because a player had a funky leg kick that messed with my timing.

    Turns out if you compare stride versus button, button swings faster giving you more time to react and let the ball get deeper. So it's definitely a competitive advantage. For years I've used pulse pitching and have had none of the control issues people using analog or meter had.

    It's time to pick one method, and make all online games use that interface. Zone with stride for hitting and pinpoint for pitching seem to make the most sense, as they're the most complicated input wise, as both closest mimic what you're doing mechanically.

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  • beanball0571_PSNB Offline
    beanball0571_PSNB Offline
    beanball0571_PSN
    wrote on last edited by
    #2

    Pulse is the worst pitching interface in the game. I switched to pinpoint and will never use meter or analog again. As for hitting I was a directional hitter until I started playing online in 2019. I switched to zone and buttons and it’s the way to go. As for one choice, it will never happen, because SDS caters to the casual gamer audience more then the competitive

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  • JKooch66_XBLJ Offline
    JKooch66_XBLJ Offline
    JKooch66_XBL
    wrote on last edited by
    #3

    Pulse rules

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    0
  • raesONE_PSNR Offline
    raesONE_PSNR Offline
    raesONE_PSN
    wrote on last edited by
    #4

    Good case, I think the argument of what to use should be different though. Most people use zone + buttons for hitting, so I think they should go with what the majority uses and go with that.

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