They have to add more rates to the finest choice pack
-
@SaveFarris said in They have to add more rates to the finest choice pack:
"Cards aren't expensive enough!" is certainly not a complaint I was ever expecting.
Well tbh if they were better cards I wouldn’t be complaining.
-
@Nanos_McGregor said in They have to add more rates to the finest choice pack:
@SaveFarris said in They have to add more rates to the finest choice pack:
"Cards aren't expensive enough!" is certainly not a complaint I was ever expecting.
Well tbh if they were better cards I wouldn’t be complaining.
huh?
91 speed, 93 fielding, 99 arm, 99 acc, 93 reaction is worth 50K. Add in 125/100 power with solid contact?
Acuna is an absolute goon. People were spending 100K+ for Robert most of the year, Acuna is a better card for a fraction of the price.
-
They’re pretty FINE cards..
But I do admit I get scared to get the Rare round every time because it’s almost 1/2 the stubs.. lol. It’s no biggie though at this point in the year. -
I pulled 2 of 3. Shocked they're so cheap.
-
I said it when TA4 dropped and I’ll say it again. The reward structure makes absolutely no sense. Okay, the 18000 stubs are fine, the BIAH packs likewise. The Beach Ball and DOTP are where it starts to become overkill, DOTP has 11 choices, but you receive total of 30 packs, so there are going to be duplicates. Beach ball has 6 cards, so there’s even more duplicates in your 30 packs. The Finest choice pack isn’t that bad, with 14 lower tier and 3 “rare” cards, but with 30 packs, again, you’ll end up with duplicates, including some rares. At this point you’re left with 30 more rare packs, which contain duplicates upon duplicates, 10 of each card in there, plus however many rares you unluckily packed in the choice pack.
Is this a huge problem? Not really, you can just sell or exchange the duplicates and it’s somewhat beneficial, even if you already have a ton of stubs or cards to exchange. It does show a lack of foresight and imagination in terms of planning the content though. Very strange structure in the end.
-
@ComebackLogic said in They have to add more rates to the finest choice pack:
I said it when TA4 dropped and I’ll say it again. The reward structure makes absolutely no sense. Okay, the 18000 stubs are fine, the BIAH packs likewise. The Beach Ball and DOTP are where it starts to become overkill, DOTP has 11 choices, but you receive total of 30 packs, so there are going to be duplicates. Beach ball has 6 cards, so there’s even more duplicates in your 30 packs. The Finest choice pack isn’t that bad, with 14 lower tier and 3 “rare” cards, but with 30 packs, again, you’ll end up with duplicates, including some rares. At this point you’re left with 30 more rare packs, which contain duplicates upon duplicates, 10 of each card in there, plus however many rares you unluckily packed in the choice pack.
Is this a huge problem? Not really, you can just sell or exchange the duplicates and it’s somewhat beneficial, even if you already have a ton of stubs or cards to exchange. It does show a lack of foresight and imagination in terms of planning the content though. Very strange structure in the end.
Add in you get 30 TA points AND another Finest pack for EACH team conquest you do and it gets to the absurdity in the market we have seen.... it makes zero sense to give away another finest pack on top of those 30 TA points...
-
@OreoRockstar said in They have to add more rates to the finest choice pack:
@ComebackLogic said in They have to add more rates to the finest choice pack:
I said it when TA4 dropped and I’ll say it again. The reward structure makes absolutely no sense. Okay, the 18000 stubs are fine, the BIAH packs likewise. The Beach Ball and DOTP are where it starts to become overkill, DOTP has 11 choices, but you receive total of 30 packs, so there are going to be duplicates. Beach ball has 6 cards, so there’s even more duplicates in your 30 packs. The Finest choice pack isn’t that bad, with 14 lower tier and 3 “rare” cards, but with 30 packs, again, you’ll end up with duplicates, including some rares. At this point you’re left with 30 more rare packs, which contain duplicates upon duplicates, 10 of each card in there, plus however many rares you unluckily packed in the choice pack.
Is this a huge problem? Not really, you can just sell or exchange the duplicates and it’s somewhat beneficial, even if you already have a ton of stubs or cards to exchange. It does show a lack of foresight and imagination in terms of planning the content though. Very strange structure in the end.
Add in you get 30 TA points AND another Finest pack for EACH team conquest you do and it gets to the absurdity in the market we have seen.... it makes zero sense to give away another finest pack on top of those 30 TA points...
Oh yeah, my bad. I have zero intention to even look at those conquest maps, much less play them, so I forgot those and showdown entirely. I see a lot of people praising the content this year, but personally, I think a lot of it has been very silly, with made up cards with ridiculous stats they don’t deserve dominating the game and legitimate legends being nerfed by comparison. Then there’s this most recent mess, where they drop another bunch of decent content, but the execution is messy and illogical.
These Finest cards would have been pretty special, juiced versions of current day stars that can actually crack your line up of legends in any other year, but it’s all just a messy soup of juiced cards this year. From the Future Stars and Prospect series, through Topps Now, Monthly Awards and now most recently Postseason ‘20 and Finest, the whole year has been about juiced versions of current day stars. Indeed, the likes of Larry Walker, Ken Griffey Jr and even Babe Ruth cannot get into a lot of squads because they’re simply not good enough on paper. These are legitimate Hall Of Fame players who should be miles ahead of the career trajectory even the most rabid, insane, super fan of a guy like Gavin Lux could ever envisage. Instead, he gets three diamond cards, each better than the last. The repeated cards with ever increasing stats was silly and overkill. Now, they’re at the point where they just throw multiple copies of the exact same card at you and people cheer at the phenomenal content SDS have produced. I’m unconvinced, personally.
-
@ComebackLogic said in They have to add more rates to the finest choice pack:
@OreoRockstar said in They have to add more rates to the finest choice pack:
@ComebackLogic said in They have to add more rates to the finest choice pack:
I said it when TA4 dropped and I’ll say it again. The reward structure makes absolutely no sense. Okay, the 18000 stubs are fine, the BIAH packs likewise. The Beach Ball and DOTP are where it starts to become overkill, DOTP has 11 choices, but you receive total of 30 packs, so there are going to be duplicates. Beach ball has 6 cards, so there’s even more duplicates in your 30 packs. The Finest choice pack isn’t that bad, with 14 lower tier and 3 “rare” cards, but with 30 packs, again, you’ll end up with duplicates, including some rares. At this point you’re left with 30 more rare packs, which contain duplicates upon duplicates, 10 of each card in there, plus however many rares you unluckily packed in the choice pack.
Is this a huge problem? Not really, you can just sell or exchange the duplicates and it’s somewhat beneficial, even if you already have a ton of stubs or cards to exchange. It does show a lack of foresight and imagination in terms of planning the content though. Very strange structure in the end.
Add in you get 30 TA points AND another Finest pack for EACH team conquest you do and it gets to the absurdity in the market we have seen.... it makes zero sense to give away another finest pack on top of those 30 TA points...
Oh yeah, my bad. I have zero intention to even look at those conquest maps, much less play them, so I forgot those and showdown entirely. I see a lot of people praising the content this year, but personally, I think a lot of it has been very silly, with made up cards with ridiculous stats they don’t deserve dominating the game and legitimate legends being nerfed by comparison. Then there’s this most recent mess, where they drop another bunch of decent content, but the execution is messy and illogical.
These Finest cards would have been pretty special, juiced versions of current day stars that can actually crack your line up of legends in any other year, but it’s all just a messy soup of juiced cards this year. From the Future Stars and Prospect series, through Topps Now, Monthly Awards and now most recently Postseason ‘20 and Finest, the whole year has been about juiced versions of current day stars. Indeed, the likes of Larry Walker, Ken Griffey Jr and even Babe Ruth cannot get into a lot of squads because they’re simply not good enough on paper. These are legitimate Hall Of Fame players who should be miles ahead of the career trajectory even the most rabid, insane, super fan of a guy like Gavin Lux could ever envisage. Instead, he gets three diamond cards, each better than the last. The repeated cards with ever increasing stats was silly and overkill. Now, they’re at the point where they just throw multiple copies of the exact same card at you and people cheer at the phenomenal content SDS have produced. I’m unconvinced, personally.
In actuality, what they did was go back to the origins of dd. All they did was make a bunch of caps, slap a name and facial figures on it, and call it good. People eat it up because "oh, such and such is my favorite player". It's fine if people want to play the players they like, but it's not right that card exceeds or even comes close to a truly great player. It is what it is though.
-
@dcmo3 said in They have to add more rates to the finest choice pack:
@ComebackLogic said in They have to add more rates to the finest choice pack:
@OreoRockstar said in They have to add more rates to the finest choice pack:
@ComebackLogic said in They have to add more rates to the finest choice pack:
I said it when TA4 dropped and I’ll say it again. The reward structure makes absolutely no sense. Okay, the 18000 stubs are fine, the BIAH packs likewise. The Beach Ball and DOTP are where it starts to become overkill, DOTP has 11 choices, but you receive total of 30 packs, so there are going to be duplicates. Beach ball has 6 cards, so there’s even more duplicates in your 30 packs. The Finest choice pack isn’t that bad, with 14 lower tier and 3 “rare” cards, but with 30 packs, again, you’ll end up with duplicates, including some rares. At this point you’re left with 30 more rare packs, which contain duplicates upon duplicates, 10 of each card in there, plus however many rares you unluckily packed in the choice pack.
Is this a huge problem? Not really, you can just sell or exchange the duplicates and it’s somewhat beneficial, even if you already have a ton of stubs or cards to exchange. It does show a lack of foresight and imagination in terms of planning the content though. Very strange structure in the end.
Add in you get 30 TA points AND another Finest pack for EACH team conquest you do and it gets to the absurdity in the market we have seen.... it makes zero sense to give away another finest pack on top of those 30 TA points...
Oh yeah, my bad. I have zero intention to even look at those conquest maps, much less play them, so I forgot those and showdown entirely. I see a lot of people praising the content this year, but personally, I think a lot of it has been very silly, with made up cards with ridiculous stats they don’t deserve dominating the game and legitimate legends being nerfed by comparison. Then there’s this most recent mess, where they drop another bunch of decent content, but the execution is messy and illogical.
These Finest cards would have been pretty special, juiced versions of current day stars that can actually crack your line up of legends in any other year, but it’s all just a messy soup of juiced cards this year. From the Future Stars and Prospect series, through Topps Now, Monthly Awards and now most recently Postseason ‘20 and Finest, the whole year has been about juiced versions of current day stars. Indeed, the likes of Larry Walker, Ken Griffey Jr and even Babe Ruth cannot get into a lot of squads because they’re simply not good enough on paper. These are legitimate Hall Of Fame players who should be miles ahead of the career trajectory even the most rabid, insane, super fan of a guy like Gavin Lux could ever envisage. Instead, he gets three diamond cards, each better than the last. The repeated cards with ever increasing stats was silly and overkill. Now, they’re at the point where they just throw multiple copies of the exact same card at you and people cheer at the phenomenal content SDS have produced. I’m unconvinced, personally.
In actuality, what they did was go back to the origins of dd. All they did was make a bunch of caps, slap a name and facial figures on it, and call it good. People eat it up because "oh, such and such is my favorite player". It's fine if people want to play the players they like, but it's not right that card exceeds or even comes close to a truly great player. It is what it is though.
Yeah, I said that on here the other day. Just give us a squad of maxed out players day one, let us input the names we want to use and SDS can let us choose a card art from their selection of licensed offerings. If your player isn’t licensed, you get the generic card art. That’s where we’re at now anyway. Any pretence of being a baseball simulation has long since flown the coop.
-
What if: The rare guaranteed was instead a "choose any card from the rare or base?"
-
I'm good with it, I bought all 3 when they where less the 10k so if I pull a rare round then it's just stubs in my bank for a push towards some big ticket items as that's all I really have left to buy at this point
-