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A Tale As Old As March- SDS Edition

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  • KommanderNKeef9_PSNK Offline
    KommanderNKeef9_PSNK Offline
    KommanderNKeef9_PSN
    wrote on last edited by
    #1

    Up 1-0 in ranked.
    Top 7.
    Opponent hadn’t touched me all game.
    Two outs, opponent duck farts 2 singles.
    When that happens I always start putting more pitches out of the zone.
    Rollie on the bump, arenado at the dish.
    Place forkball low and away out of the zone.
    Perfect pitch release. HANGS DOWN THE MIDDLE, BOOOOOOMB.

    If pitching isn’t going to be fixed I don’t stand a chance. My user input should be all that matters at that point. Rollie has stamina and confidence. Just don’t understand how pitching is completely different this year compared to the last two years. If anything it should’ve improved, not gotten worse. 😡

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  • OreoRockstar_PSNO Offline
    OreoRockstar_PSNO Offline
    OreoRockstar_PSN
    wrote on last edited by
    #2

    Most frustrating thing. I have lost no hitters and games when that perfect release pitch on the corner or outside the zone flits right over the middle. I know the result before the guy finishes his swing.

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    1
  • ItsaCanesthingI Offline
    ItsaCanesthingI Offline
    ItsaCanesthing
    wrote on last edited by ItsaCanesthing
    #3

    I understand that control rating effects pitch location, but the penalty on the randomness is too extreme.
    I can live with a perfect release missing it's mark either vertically or horizontally but not both.

    An aimed pitch low and away should end up either low-middle or in the zone but away (not middle, just in the zone)
    There is no was a pitch aimed low and away with perfect release ends up middle middle.

    I don't even know if SDS could program this, then again they program randomness on pitches.
    The randomness or penalty for lack of a better phrase should exist on one plane only, either vertically or horizontally, not both.
    I am only talking about perfect releases.

    KommanderNKeef9_PSNK 1 Reply Last reply
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  • dcordash1_PSND Offline
    dcordash1_PSND Offline
    dcordash1_PSN
    wrote on last edited by
    #4

    As opposed to having the animation lie about the pitch placement..just create false animation that the batter swung exactly on the spot where the pitch arrived. Or just fudge a little bit on both sides to make it look believable.

    I mean, the whole game is smoke and mirrors. The animation depicted in the PCI (batter swing/pitch) are seldom accurate according to user controller intent. The AI typically has a preordained outcome and it will figure a way to get there.

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  • KommanderNKeef9_PSNK Offline
    KommanderNKeef9_PSNK Offline
    KommanderNKeef9_PSN
    replied to Guest on last edited by
    #5

    @ItsaCanesthing said in A Tale As Old As March- SDS Edition:

    I understand that control rating effects pitch location, but the penalty on the randomness is too extreme.
    I can live with a perfect release missing it's mark either vertically or horizontally but not both.

    An aimed pitch low and away should end up either low-middle or in the zone but away (not middle, just in the zone)
    There is no was a pitch aimed low and away with perfect release ends up middle middle.

    I don't even know if SDS could program this, then again they program randomness on pitches.
    The randomness or penalty for lack of a better phrase should exist on on one plane only, either vertically or horizontally, not both.
    I am only talking about perfect releases.

    I wish they could. I’ve had a few other bad ones, but this one kinda shocked me. Was the worst one yet by far.

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