Another note to improve "Moments"
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I'd rather have improved logic on the pitchers in lower difficulties. For example, the pujlos 3 XBH mission took me forever because it would be rare when the rookie pitcher would throw one close to the zone. So many times I had to restart because of walks/me swinging at pitches nowhere close to avoid the walk.
On rookie, they should be filling up the strike zone.
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I had 3 HRs robbed in moments today...2 by Matt Joyce....yea its on veteran difficulty...
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Hit an Xbh they tell me. Pitcher on first base lol
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@Speedy44 said in Another note to improve "Moments":
Hit an Xbh they tell me. Pitcher on first base lol
You could one hop dead center at Polo Grounds and that pitcher still wouldn’t round second base.
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Have to agree with the other posts. The two things that basically ruin moments for me are incessant pickoff attempts that have nothing to do with the moment (had one throw over 6 straight times today. It got so bad I stopped trying to complete the moment) and terrible pitching By the CPU. It seems like every other moment is hit a homerun or multiple XBHs off of a junkball pitcher that will throw 10 straight pitches in the dirt or else just refuses to throw a strike. I’m tired of having to intentionally swing at balls just so I won’t get walked and end the moment.
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I agree with the OP, also I need full control of base runners. It's frustrating to lose so many XB missions because guys won't run.
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I agree all of the requirements need to be easy enough to be completed by the worst player on the planet in just one attempt
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Doing Dave Parker moment last night as a Pirate but in a Padres Uniform.
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I love when I get hit with a pitch during moments. Makes me very happy
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@AGENTSxOFxCHAOS said in Another note to improve "Moments":
@x-Alec_J-x said in Another note to improve "Moments":
Is there a need for CPU pitchers to include the logic to try to pick off runners standing on 1st? The "Moment" is about me (the batter), hitting a HR, and the runner is completely irrelevant. Does the runner need to have "stealing" logic either?
It becomes frustrating to wait for 3 or 4 pick off attempts and then a steal attempt when they have no bearing on the "Moment".
Taking out all unnecessary CPU mechanics that make the player a spectator, would keep things moving. The more things keep moving during "Moments" the more enjoyable they are.
Just my 2 cents.
Thank you for your consideration.Wait till there is already 2 outa and it's your last AB attempt and they get picked off ending your AB and causing it to fail.
Ouch. I dont want it. You can have all of those. Seriously though...thats exactly what im talkin' about. Ugh.
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@skywalker_25 said in Another note to improve "Moments":
I agree with the OP, also I need full control of base runners. It's frustrating to lose so many XB missions because guys won't run.
THIS!!
I cant tell you how many times i needed an XBH, hit a ball into the outfield, and made it to 2nd base EASILY......but the dang CPU player is still standing there looking at me like a dope.
So frustrating. We should be able to control all the base runners.....GREAT POINT!
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