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    Red_Ted_is_back

    @Red_Ted_is_back

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    Best posts made by Red_Ted_is_back

    RE: How do you report someone's PSN ID?

    @JediOfArgonath said in How do you report someone's PSN ID?:

    @x814xMafia said in How do you report someone's PSN ID?:

    @raesONE said in How do you report someone's PSN ID?:

    @x814xMafia said in How do you report someone's PSN ID?:

    @rosborn27 said in How do you report someone's PSN ID?:

    Go to your game logs in the Manage Squad section. Standings, Stats & History then Game History. Select the game and it gives you the option to report.

    That lets you report team names and connections issues to SDS.

    I'M talking about how you used to type in a player's ID, select it like you were getting ready to send a msg, then click on Select Players, then select that player like you were going to block them; but instead I think you selected 'Options' on the controller when the 3 dots by their ID was selected.

    Then you can report their USER ID to SIE like you would report a vulgar message.

    Wait I'm confused here, help me out. You say this person has messages turned off, and that's why you can't report this person. But that means no conversation took place and so I wonder what's worth reporting if this person hasn't said anything?

    He has, what I consider to be, a vulgar and rude PSN ID.

    So he didn’t message you anything vulgar, Didn’t say anything vulgar in a party to you & didn’t do anything illegal during gameplay...But you don’t like his gamertag & want to tattle to get him suspended or banned. People can be unreal sometimes, Just wow.

    Sony makes that decision, not the reporting player. Everybody has the right to report a person’s gamertag that they consider to be offensive. If Sony finds it offensive, action is taken. If not, then no action. It’s not like the OP came on here spouting how offended they were and how important their own opinion is. They didn’t even refer to anything about the gamertag in question. They just asked how they would report something to Sony. It was done the right way.

    If anybody can help the OP, please do so.

    posted in Diamond Dynasty •
    RE: What do you want in RTTS 20

    Many ideas, several that can be streamlined in RTTS, Franchise and M2O (and season mode if it returns, and it should) if they all run from the same platform:

    1. Promotion/demotion based on performance and other RTTS universe variables, not attributes. If I’m batting below Mendoza for a couple of years straight I shouldn’t expect a spot in the starting lineup or even in the Majors the following year just because my attributes are higher than the AAA guy (bear in mind I have limited knowledge of roster movement rules).

    2. IL return through rehab assignments.

    3. Make a big thing of spring training and a spring training invitation, especially for a AA and AAA player.

    4. More off-field meaningful interactions:

    extend the use of relationships and personality. These have a great platform to build from. Make the social media tweets more useful and interesting (and fix up the bugs in the management of them).

    Interactions with team Manager, GM and agent should be user-controlled (there used to be an option to speak to your team manager) with the occasional auto one.

    When you have a really bad game or a really good game (eg player of the game good) have a media interaction. This can impact upon relationship with GM/Franchise team mates, oppo players and fans.

    Other off-field interactions also.

    5 Awarding of attribute points to continue the way it is, but after a game ask the player if they would like to allocate the points to the default attributes (current method) or choose themselves to which attributes they are assigned (old method). This meets the needs of those who want to create a god and those who prefer it to be more real.

    More to come...

    posted in Road to the Show •
    5km parkrun

    Just feel like sharing something positive, I just PB’ed my local 5km parkrun track, smashed my previous best (at which I had hit a plateau) by 44 seconds! Last August when I started I was over 31 minutes now I’m down to 21:13.

    I can’t wait for parkrun to start up again, it is an awesome thing to be a part of. Feels great and it’s all free! Joining, when it’s back up and running in your area, is highly recommended!

    posted in Off Topic •
    RE: Thoughts on control

    @halfbutt and @comebacklogic great posts.

    ‘ The real nail in the coffin was the “random hangers on good input”. I can’t offer any rationale on SDS’ thought process here. ’

    Comeback, I reckon halfbutt gave the rationale - wait for a mistake.

    Halfbutt, in saying that, this is where the emulating real life hitting has been attempted. You are so right in saying that the pitcher controls the outcome of a plate appearance. Batters are at the mercy of the pitcher, and pitchers have the batter’s reputation at the front of mind when selecting which pitch, when and where.

    I wish I had more time to think this response through, but I don’t so I’ll give a sentence.

    Unfortunately, of course, as you have both alluded to, the balance isn’t quite right yet because the market is a blend of ‘casual noobs’ who just want to win despite their lack of practice or skills, and die hards who want their own skills to matter more.

    Edit: these two sub-markets need to be separated in online play. Custom Leagues is a start.

    posted in General Discussion •
    RE: They made MTO irrelevant with this update

    The core purpose of the mode is to enjoy the season experience without having to play a full season or worry about the complexity of managing a franchise. It’s ‘season lite’ if you will. Some people enjoy it for that.

    It’s not irrelevant to them at all.

    posted in Diamond Dynasty •
    RE: Most Laughable Game Ever

    What needs to happen is that sort of thing needs to be put on YouTube as a full unedited clip, complete with inputs shown and all. Set that capture time to last 60 mins and when it’s all done, simply save and edit down to the start of the game and upload.

    If there’s video evidence out there, people will have no choice but to believe it instead of dismissing it. That way specific instances of dodgy gameplay can be pointed out and hopefully taken notice of by those with influence on the making of the game. Yes, words are therapeutic (I get the impression from your post that this isn’t a rant, more of a sharing of your disbelief), but your experience sounds like an opportunity to really expose the ridiculousness of what happens. Video speaks volumes!

    Your experience is a reassurance that my preference for non-DD is the right choice for me.

    posted in Diamond Dynasty •
    RE: We need Something New!!

    @pogibana said in We need Something New!!:

    Yea Yea Yea just what we need. Add more garbage when the stuff we have now is only half done. How about instead complete the stuff added already first. Like being able to call your agent instead of waiting for him, social media that actually works, and a personality thing that that makes sense

    Three of his four ideas revolve around current content in RTTS being improved to make them more worthwhile.

    I’m all for all of the above except the online play idea. I can see multiple RTTS worlds colliding somehow in the future, but not quite like that.

    posted in Road to the Show •
    MLB The Show needs Online Franchise players to play Custom Leagues

    New post on my blog. Don't know how to embed so I'm just duplicating it here.

    https://redtedisback.blogspot.com/20...e-players.html

    I never played Online Franchise mode in MLB The Show

    I must preface this post by saying I wasn't fortunate enough to play Online Franchise mode in any of The Shows before 17. The cumbersome and slow interface was a massive turnoff (I did try) but more importantly with my terrible internet connection at the time, I was a liability.

    So yes, I'm Standing On The Outside looking in. If I were to claim that the former Online Franchise mode was a load of carp, my opinion would be irrelevant and worthless and you would be 100% right in calling me out.

    Online Franchise players, you need to play Custom Leagues

    Call me what you will, but this is my rational explanation of why I believe that if you want to play Online Franchise mode in future versions of MLB The Show, you're going to have to play Custom Leagues.

    I understand the disappointment that Custom Leagues is not OFM. Not yet. It will eventually evolve into something that will be a suitable and superior replacement to the former mode (preparation for this is obvious - multiple seasons), but it's going to take time (eg there WILL be a draft in The Show 21 or 22, the platform is in place already). Trying to squeeze too much into a release is inviting all sorts of problems (too much code to test, not enough time to test it).

    The mode needed to appeal to more than just those who previously played OFM. If not, then it wouldn't have been resourced, simple as that. The sum of the combined user bases for the online and offline Franchise modes together did not compare to that of the DD user base. So it had to start with something that would appeal to all heavy users.

    If you played Online Franchise mode previously, you are in the best position to steer the Custom Leagues mode in the direction it needs to go. You have all the experience of what worked in the former mode and what didn't. And you are leagues ahead of the players who have never played a league-based baseball game.

    Custom Leagues feedback and telemetry data

    Does a chef value more the diner who tried the meal and took the time to give honest feedback? Or the person who turned up their nose at the restaurant and kept walking?

    Whose opinions and suggestions will the developers take on board to improve the game?

    Those players who refuse to play the mode and therefore have no experience in what works in Custom Leagues and what doesn't?

    Or those who have taken the time to play the mode, provide the devs with their quantitative gameplay data and can provide qualitative feedback based on their experience with the mode?

    My prediction is that a good proportion of Custom Leagues users will come from the DD user base. If that is the majority of the feedback then that's where the majority of changes to the mode will originate. If you want Franchise features in Custom Leagues, you're going to have to play the mode.

    If you don't, you'll be Standing On The Outside looking in.

    posted in General Discussion •
    RE: SDS Dev "Brian SCEA" comments on hitting

    @MadderBumgarner said in SDS Dev "Brian SCEA" comments on hitting:

    This pattern they get into ever year with comparing changes they make to real baseball is so frustrating. Remember that stream they did showing clips of real baseball?!?

    This is a game that is meant to be fun! Why not measure changes needed based on feedback from YOUR COMMUNITY instead of "user stats data analysis" feedback?

    Was it fun? Yes. Is it fun now? No. Well that's all the feedback you need Brian.

    The quantitative telemetry data is 100% accurate and unbiased and represents 100% of the player base. Qualitative feedback (from forum posts here and OS etc) has a high risk of bias and represents less than 1% of the players (on this forum it’s probably less than 0.1%).

    posted in Diamond Dynasty •
    RE: 1.09 Patch Discussion

    @DrIuigi said in 1.09 Patch Discussion:

    @aaronjw76 said in 1.09 Patch Discussion:

    @REDSMAN09 said in 1.09 Patch Discussion:

    Just had a ball hit off my CF chest in what should have been a routine fly out

    How about some video captures of these events? Video evidence helps a lot more than talk.

    I've always loved this about SDS... "please provide us video" for [censored] that is easily reproducible

    Too many variables for each unique situation; which players in which positions, how early/late the was ball hit, what exit velo, launch angle, what type of pitch, what direction the fielding player was running from, what fielding interface was used, which park, where in the park, what route efficiency, did the user switch fielders, how far was the fielder from where they fielded the ball when the ball was hit, what was the ‘first step’ reaction of the player like, how quickly did the user react...

    Its either provide all of this information and more so they can ‘easily’ reproduce the scenario, or provide a video.

    Also insisting on video evidence weeds out the trolls (not referring to anybody specifically) who just make up [censored] just to be [censored]s.

    posted in General Discussion •

    Latest posts made by Red_Ted_is_back

    RE: Franchise Create a Stadium Question

    @grizzbear55_psn said in Franchise Create a Stadium Question:

    @rabid55wolverine said in Franchise Create a Stadium Question:

    None of this has been released yet nor will it probably until they do a deep dive into the game parts and create a stadium will come up. Don't expect any answers for a while or at all until the game drops

    I know. It's questions the devs might read and answer on thier stream.

    On their Facebook they post ‘ask your questions here’ type posts, such as: https://www.facebook.com/194843153862284/posts/4194653033881256/?d=n

    If you’re lucky enough the question might be answered in one of the streams.

    posted in Franchise •
    RE: When are we getting a “next gen” game?

    @sean_87__psn said in When are we getting a “next gen” game?:

    If you have video footage, you have the answers right there. You know the scale of the field, with time you can calculate things like velocity because you know distance already. Yes, I agree, it’s a major overhaul.

    Two words: sample size. You can’t base anything off one instance of something. That’s why we aggregate data for averages, medians etc. The data is already there in statcast, that’s what the devs use.

    Eg if Terrence Long jogs to 1st a few times after he puts a ball into play and then suddenly starts hustling, you want ALL of that data to be included.

    posted in General Discussion •
    RE: perfect perfect double plays

    @jaecd_xbl said in perfect perfect double plays:

    @red_ted_is_back said in perfect perfect double plays:

    @a_perfectgame said in perfect perfect double plays:

    @killerpresence4 said in perfect perfect double plays:

    One of the hardest hit balls last year was hit right into a double play!! 117 mph exit velocity right to the SS for a routine 6-4-3 DP

    I understand what you are saying about realism but like I’ve said before. The point is not if “it happens”. The point is this is a video game

    And when one player flails at every pitch. Fouls off anything thrown for 12 pitch at bats. Check swings and strikes out. And the other player works counts and squares up balls... the rewarded player is the player that isnt making the better inputs. That’s just the reality. You can talk realism until you are blue in the face but until players follow that realism with their gameplay it’s not about realism...it’s about the player with the BETTER OVERALL INPUTS — should be the player with more success.

    It’s like I’ve seen ppl have no idea what they are looking at get mistakes in the middle and crush the ball. That’s not a big deal...it’s a run it happens. What makes it annoying is the 15 lineouts before and after that.

    Drop the “thats baseball” nonsense. It’s not baseball to flail at every pitch you see.

    If the worse hitting player out of the two of us just happens to get lucky with their input (perfect input, not the game spoonfeeding them) when there are bases loaded with Trout batting and they are down 3 runs to zero, and that’s the only time in the game they have perfect hitting input, that’s circumstantial. That happens.

    Surely you’d be ok with that? It’s not as simple as saying better overall number of inputs should prevail. The nine innings are independent of each other. Nine good inputs all in one inning should probably beat 18 good inputs spread evenly* over 9 innings, even in a video game.

    What you are saying about hits on terrible swings - that I agree with. And good inputs being constantly unrewarded, I also agree with to an extent (unless fielding placement is perfect). But baseball is a special video game because you don’t have to be the better overall player to be the victor.

    I can’t go so far as to say you are wrong (you are not). But I don’t feel you are completely right.

    . * the word evenly added a few hours later for clarification

    How would they have bases loaded?

    Couple of walks, perhaps an error or dropped third strike. Basically anything to do with getting on base without getting a hit. Something like this perhaps:

    MLB The Show 18 Mets gain two run lead from no hits https://youtu.be/UQa5hVVlHwA

    (I’ve got a clip for everything!)

    posted in Diamond Dynasty •
    RE: Did anybody here get the TS16 Platinum?

    09 was the only one I skipped since 08. Was it good?

    posted in General Discussion •
    Did anybody here get the TS16 Platinum?

    I wondered why I didn’t bother trying to get the platinum trophy for The Show 16. Then I checked the trophies list.

    Oh yeah... go on a Battle Royale run of 20-0 or 20-1. Even if I had decent internet at the time (which I didn’t get until the right at the end of 2017) I had no chance. Even if the servers were still up now I’d have no chance.

    So who here managed to earn themselves the TS16 Platinum?

    posted in General Discussion •
    RE: Will CAP’s still be in 21?

    @rabid55wolverine said in Will CAP’s still be in 21?:

    @thierry007007 said in Will CAP’s still be in 21?:

    @irishjedi412_xbl said in Will CAP’s still be in 21?:

    @thierry007007 said in Will CAP’s still be in 21?:

    @irishjedi412_xbl said in Will CAP’s still be in 21?:

    With all the hype about being able to bring in your RTTS player into DD, Is SDS doing away with CAPs?

    I think SDS is doing the 2k thing. Say goodbye to sliders in RTTS.

    What is the 2k thing?

    SDS is probably going to monetize RTTS at some point like 2k is doing with their NBA 2k series. You want to create a power hitter build with a canon arm day one to complete in DD. No problem just pay SDS and you have your player upgraded to a 85 overall. You want to reach 99 overall : grind in modes like RTTS and DD.

    I highly doubt that SDS is going to do this at all. Over the years with this game, they have made it easier and easier to NOT spend money and compete. Each year it gets easier and easier. I doubt that is how they change it

    I get that grinding is a way to get the rewards we want without having to spend, but some users will still spend (just like pre-18). I don’t know what to think so I’m going with the scepticism on this one. I hope it doesn’t compromise the gameplay in the mode (somebody mentioned bye-bye sliders) but the fact that it is now tied to the rewards-driven DD is not a good sign for the future of RTTS. MTO shows signs of DDness, here’s hoping RTTS doesn’t suffer the same fate.

    non-DD faithful: that was never part of the deal nor was compromising RTTS with that DD-tainted gameplay!

    Sony: I have altered the deal, pray I don’t alter it any further.

    Or something like that, haven’t watched the movie in a while.

    posted in Diamond Dynasty •
    RE: Shift on prestiged Griffey and Tatis

    @writetoshawn_psn said in Shift on prestiged Griffey and Tatis:

    @raesONE said in Shift on prestiged Griffey and Tatis:

    So these guys' normal cards have an extreme shift on them, which is very annoying in my opinion. I've prestiged both in the event and I'm casually playing the Thanksgiving conquest map, and I noticed that both Griffey and Tatis prestiged versions no longer have an extreme shift on them but now the 3B plays cover drag. I guess that is because of the +3 in speed they received.

    Now my question is, does anyone know if this carries over in online play when someone is using the auto shift? So I know both Griffey and Tatis used to have a shift loaded up on the pull side, does the auto shift only put the 3B in drag cover when these prestige cards are up to bat? Because that alone would be a massive reason to prestige them.

    WOW.. incredible observation. I’m gonna pay much more attention to this. Although... I often benefit from the shift inadvertently by being late on everything lol

    Ichiro and Baez hitting late against the auto shift for the guaranteed double! In 19 at least 🙂

    posted in Diamond Dynasty •
    RE: When are we getting a “next gen” game?

    @sean_87__psn said in When are we getting a “next gen” game?:

    They would have to use a physics engine to do it right. No sports game company currently uses a true physics based engine. If they did, you would not see the rating scale. For example, you would see everything measured in inches, feet, seconds, mph etc

    The ratings do make the user’s evaluations of each player much simpler than if we were given their stats. This is is a game where around 80% of the user base are casual players, after all (Pareto Principle, no hard data to back that up). If those casuals are given hard data to interpret to make decisions, you’d lose them.

    If a casual (an online casual noob with a hot pocket and Fanta, if you will) just wants to sub in a pinch runner, what do you think makes the decision easier, especially if playing an online game with the pause timer counting down:

    1. checking a player’s steal rating and speed rating, or
    2. having to check take-off acceleration, speed from 1st to 2nd, number of successful steal attempts, how many times they’ve been picked off, what their usual lead is...

    That’s per player on the bench, too.

    Those are just random factors that popped into my head but hopefully you get what I’m saying.

    TL,DR: ratings make the game more accessible to its users.

    posted in General Discussion •
    RE: When are we getting a “next gen” game?

    @sean_87__psn said in When are we getting a “next gen” game?:

    They need to use an actual physics engine to make the proper inputs. For speed, like I said above, is measured in time and top speed. Vertical jump measured in inches. Bat speed, throwing velocity, and everything else can be quantified. When we look at a player on a game, we should not see 99 speed, we should see the time measured in seconds it takes to reach their top speed measured in mph. How many seconds does it take them to reach first, second, third, etc. All these sports games are using outdated technology. It’s 2021, time for an upgrade. All info is captured on video, you just need some people that know math to do some of the calculations.

    But isn’t that basically the same thing? Using numbers to create the in-game actions. Given that the numbers, according to the link I posted above, come from that real life statcast data.

    The calculations are already done and presented to us as the ratings.

    Is your suggestion that we should be given the statcast data to view instead of the numbers (and gameplay continues as is)? That I can understand.

    I wonder if they are prevented from sharing that data in the game due to ownership of the data.

    posted in General Discussion •
    RE: More City's In Diamond Dynasty

    Any city in Australia would be nice... or even the name of the country. Resorting to ‘Saskatchewan’ just doesn’t elicit the same patriotic rush.

    posted in Diamond Dynasty •
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