First off, ask yourself this question...what is a directional hitters best chance?
Answer: Pitches in the middle of the zone, or thereabouts.
Test: And it only took one game. I started throwing EVERY single pitch at the very top of the zone and middle, immediately my pitches were being FORCED into the middle on GOOD release (user input doesn’t matter) and obviously my opponent crushed them all. I continued, for the rest of the game all my pitches were top middle...EVERY ONE...it was obvious what I was doing. So what happens, my opponent fouls off almost every one except for some swing and misses, and it wasn’t until my pitches were ONCE AGAIN forced down the middle that he got a hold of one.
So, if I’m throwing EVERY pitch in the same location all game long, a zone hitter will sit there and crush every one....if your on directional and you can’t place your PCI in a certain location your going to get a ton of fouls or misses, exactly what my opponent was doing.
Conclusion: SDS has evened the playing field for directional hitters by FORCING your pitches to a hitable location for them. Why else would my pitches be controlled by the game regardless of where I aim with good release? It’s to give directional players a better chance.
And don’t come at me with “you can’t tell if someone is using directional”...you sure as heck can, throw every pitch at the top of the zone and count how many times it’s fouled off, no zone hitter would let you get away with that.. plain and simple.
Great job SDS, you’ve really made this game something else.