In about 35 games post-patch online(12 in Ranked Seasons and the rest events), here is my take on what I've noticed.
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Perfect-Perfect is no longer a .800 success rate like was talked about in the developer streams. I tracked for five games through ranked, and my perfect-perfects were 5-10. (Last night I lost a game where my opponent hit an HR on P-P, but my P-P with Chipper Jones off of Patrick Corbin was warning track power).
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Good/Okay is so much more common, with no real understanding of why it is rewarded. I've seen 4 HRs on Good/Okay below 90 mph exit velocity. Yet, Good/Good and Squared up balls are dying consistently in the outfield.
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Pitching is extremely frustrating. 0-2 count, put the ball (changeup, curveball, etc.)in the dirt hoping for opponent to chase and two things happen... a) they are very early but still somehow make contact for a foul ball. b) you get proper pitching release, and the game decides you didn't want in the dirt, so it hovers up to clip the bottom of the zone, and it's ripped for a hit, HR, or out. It's just frustrating when it feels like the game is deciding for you.
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I'm not a programmer by any means. However, I'm confused about how the game played so well at launch, and now here we are. I feel like the only thing that needed to be buffed from the get-go was pitching. But instead, you tuned down hitting, which has completely changed the meta of the game. At the beginning, you could get strikeouts, you felt rewarded for your PCI placement, and you were okay with a little randomness with pitching. Now, it's like we're trying to play catch-up with these patches when the only thing needing to be touched was the pitch accuracy slider.
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Fielders are still not locking onto the ball near the wall, causing random triples/doubles when the ball is only a foot above their head. The homerun banner yet isn't fixed. Eighty-five-speed guys just jog down the first baseline on an infield grounder, and the 45-speed guys make it a closer play on the same groundball.