- bran flakes (or any other cereal)
- rice
- peanut butter (or peanuts will work too)
- macaroni
- noodles (if you can find them)
- toilet paper
Akhenaten1313
Posts
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I have played this game pretty much to "completion" (every card in the game) for the past several years. Here is why I quit before Memorial Day (and am done for the year): I COULDN'T KEEP UP. Everything felt like a time crunch. Always stressing to finish this or finish that. The thought of then completing that grind and repeating that stress through multiple seasons led me to look at this game as more of a job than a release...and I would prefer for my downtime to be spent decompressing rather than stressing. Add to this the fact that the best cards are locked behind packs and expensive on the open market and I realized quite quickly that I wasn't going to "complete" this game...so I quit. I think the game play is fine for the most part, but SDS has succeeded in creating a job that you don't get paid for and can never complete. No thanks!
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When advertising the collection for Ohtani, it specifically states "two way all-star Shohei Ohtani." I think that seems like a good thing to talk about. For what it's worth, I have the cards for Shohei but haven't locked them in and have no intention of doing so until I see if Ohtani is needed for a collection down the road. Judging by early reviews, it seems likely that the community just dropped 500k (or more) on a trophy piece that will sit in their inventories. The HRD Ohtani is actually significantly more valuable...you know...because you can actually use him. Very disappointing.
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Pitching is a little better after the patch...although a few players still feel broken (I'm looking at you Eric Gagne). With that said, pitching would be "ok" if they would let you strike out guys who deserve to strike out. It's hard to have to make 9 good pitches every at bat. Curiously enough...its always the same type of opponent that gets the benefit of these unlimited chances. Honestly it's the biggest thing in this game that needs to be changed. That's where the real "rng" is at. It's not the late hits or very early hits...its the excessive, and unbalanced, amount of extra chances that are given to bad players.
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Please note: There is a bit of a rant before I get to my suggestions on how to fix pitching.
I have to say, pitching in this game is absolutely driving me nuts right now. It seems that I have two options: miss off the corner, or throw it right down the middle. Um no. Not acceptable. I played a game earlier today in which my opponent was just selling out for a fastball every time. So what did I do? I threw off-speed pitches. Mind you, I was trying to throw these for strikes because I knew he would wave right through them. Lo and behold, the game just wouldn't let me throw them for strikes. Every pitch...low...or just outside. Every time...my opponent was allowed to check swing. So what did I do? I thought...well ok...I'll just aim a little higher if they are going to keep diving out of the zone. Nope...right down the middle. I mean...come on SDS...I identified my opponent's weakness two pitches into the game...and the way the game is programmed wouldn't allow me to take advantage of that weakness. That's not acceptable in what is supposed to be a competitive online experience. At any rate, I digress. Pitching is terrible. I mean...like...I don't even want to pick up the controller and play bad (I'll still play...but the pitching is baaaaad). Now to my suggestions:
- I don't think control needs to be improved (much) because guys like Eckersley can usually hit their spots.
- Reduce check swing success. It's still a problem. It has been for years. Please fix it. If you're fooled to the point that you think a breaking ball is a fastball, you lost...you were fooled...you were beat...let it happen. Stop bailing players out (myself included... I have no problem taking an "L" if I deserve it).
- Reduce the number of foul offs in an at bat. It makes absolutely zero sense that being way under or way over the ball results in 12 foul offs an at bat. No player should have to beat their opponent 12 times in one at bat to record an out. Making this change would also reduce the number of "cookies" that are inevitably served up.
- This might be an unpopular one...but **bring back variable umps. You got rid of variable umps because that's what the community wanted, but ultimately there needs to be a little uncertainty as to whether or not a pitch is a ball or a strike. If it's close, you need to be swinging. That's baseball. And I would honestly prefer having the occasional bad call go against me than this abomination.
The game has gotten to the point that players know they are going to get a pitch down the middle, so they just wait for it (or foul everything off with crappy swings until they get it)...and we are only one week in...it's only going to get worse...and the game is going to become unplayable for most. Baseball is about making adjustments at the plate...not waiting for the AI to serve you up a meatball that you know is coming at some point.
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It's incredibly annoying. I posted about this around a week ago. I am 100% in favor of randomly changing the timing for pinpoint so you can't just get into "auto mode" which I think might be one of the goals here. By all means, make it harder...and force me to concentrate. But...c'mon SDS what you SHOW me to draw before starting my input NEEDS to be what I'm supposed to input. I don't want to guess...and I don't have time to figure it out because relievers are generally brought in during high leverage situations. I have my suspicions this is a clever way to force more meatballs to opponents who will just be gifted ten additional swings an at bat anyways when they inevitably miss that aforementioned meatball. This isn't clever...and it isn't fun...and it needs to be addressed.
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Pinpoint is broken. Please address.
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My buddy bought this game for the first time, but already quit because he can't learn to hit when he never sees a strike.
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Making cards only available to some is the worst decision ever...and shows a total lack of understanding of who your hard-core base is. You do realize that a lot of people play this game with the GOAL of acquiring EVERY card. Please tell me you realize that? Apparently not...because that incentive has already been removed...two weeks after release. Bad business.
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Best way to spend Stubs
Has this game imploded already?
Ohtani not able to play OF
Pitching online
How to Fix Pitching.
Pinpoint input problems in the stretch
Bump This Thread if You're Disgusted with SDS