<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Proposal: Addition of &quot;Self-Hit Foul Ball&quot; (Self-Inflicted Injury) Mechanics]]></title><description><![CDATA[<p dir="auto">I would like to suggest a new feature to enhance the realism of the game: Self-hit foul balls (hitting the ball off one’s own body).</p>
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<p dir="auto">Concept and Realism<br />
In real-life baseball, hitting a foul ball off one's own foot or shin is a common occurrence and a significant risk factor for injuries. Currently, this element is missing from the game's injury logic.</p>
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<p dir="auto">Implementation Ideas<br />
• Trigger Mechanism: When a user swings with specific timing (e.g., "Very Late" or "Very Early" on an inside pitch), a dedicated animation should play showing the ball hitting the batter's leg.<br />
• Injury Probability: There should be a calculated probability that this event leads to an injury, potentially resulting in the player being removed from the game.</p>
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<p dir="auto">Realistic Substitution Timing<br />
To further increase immersion, I suggest implementing varied injury timelines:<br />
• Immediate Exit: The player is injured and removed instantly.<br />
• Delayed Exit: The player manages to finish the current at-bat (perhaps with a temporary attribute penalty), but is substituted out during the next defensive transition due to worsening pain/swelling.</p>
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<p dir="auto">Integrating these mechanics would add a new layer of strategy and realism to the simulation experience of MLB The Show.</p>
]]></description><link>https://forums.theshow.com/topic/81744/proposal-addition-of-self-hit-foul-ball-self-inflicted-injury-mechanics</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 20:59:22 GMT</lastBuildDate><atom:link href="https://forums.theshow.com/topic/81744.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 06 Apr 2026 11:56:51 GMT</pubDate><ttl>60</ttl></channel></rss>